Not fast enough to get there ever
At that rate, the answer is never. Every day, 2000 people are born in the UK, so they'll never manage to keep up.
Paris, because she must have been doing your sums today.
85 publicly visible posts • joined 15 May 2008
Apple's dock connector does a lot more than just charge and transfer data. It also transfers audio, control signals from remotes (e.g. on car steering wheels), video, and a few other things if I'm not mistaken. Apple's best bet for complying with that particular law is probably to put a mini USB port on the bottom *as well* as the dock connector.
The machine that apple sell that's comparable to the XPS laptop that they buy in the comercial is actually the MacBook -- which is only $999, so yeh, there's a deal of lying going on from MS here. Not forgetting ofc that the person in question here could have got a student discount from apple, meaning it's only $949, and gets an iPod Touch thrown in for free.
Apple isn't such a bad deal after all.
Your music playback section universally falls on the iPhone side, until you hit the fact that the pre can get back to the music player in one click fewer than the iPhone can (or rather, a click, rather than a double click). I really don't get how that tallies up? Is a single click really that much more efficient than a double click? So much more important that it trumps people who listen to classical music actually being able to select a composer; being able to use playlists you create on the device, and having a better speaker?
Finally, hey... you have a multitasking section... that's what it's for, if the pre's multitasking really is that much of an advantage. Oh, you did? Good, leave it there :)
The games you highlight point out exactly the problem el-reg are getting at. You list several games, all of which come with their own gadget, because they can't rely on you having one of them already. The point was not that no games will ever use gadgets - instead, no game will rely on you having already bought a gadget from Sony, rather than buying it with the game. Clever developers sneak round this by using the eye... but honestly, you expect them to do motion tracking with the camera, and no known items in the world to track? The fancy pants new controller already needs the camera to track it!
As for seperate CPU etc, woop-de-doo, it's well known how to write a game in a way that's portable between at least XBox and PS3 - as demonstrated by the fact that 99% of games come out on both of them. The only time we ever see an exclusive is when games company is paid to do it. In the mean time, changing the control system of the game and as a result, the game mechanics is a much much more major change than just doing a port. Note also here, that your statement about all consoles having different controllers is just pure bullshit... compare an XBox and PS3 controller. Both have a central PS3/XBox button, surrounded by a select/start pair. Both have an analog stick either side, both have a D-pad on the left and 4 random buttons on the right, both have 2 analog buttons on the top, and both allow you to push the analog sticks in. That's it... they both use *identical* controllers other than the shape.
Look at the prices in the US – they didn't change. The only thing that's changed is that we brits aren't working hard enough, and the GBP is worth fuck all.
Re the mehness of these updates. I don't think anyone thought these would be spectacular. It was well known that the graphics options across the board on desktops were... shit, now they're not, and to boot we even got Nehalem CPUs on the MacPro... Sounds like a good batch to me, just not spectacular.
FCP is probably one of the only reasons to still get a Mac if you work in the creative industry though, in terms of what a Mac used to be for in regards to design work, was all blown out of the water when they shifted from RISC-based to Intel.
Pardon? Exactly what benefits did the aging PPC chip confer on designers. They were slower than the Intel chips apple swapped to in every respect, and I can't think of a single advantage of a RISC architecture that has any direct relevance to designers.
While Chrome may be powered by WebKit, these changes aren't going that way. For two reasons, first, google made modifications to WebKit that means it doesn't score 100/100 -- it only scores 72. Second, the reason that the WebKit nightlies pass now is because SquirrelFish Extreme (their javascript engine) is now so much faster than google's V8 engine. Paris, because she must be working for el'reg with her amazing reporting skills.
Users could just use recent WebKit nightlies featuring Squirrelfish Extreme, which is both faster than V8 (see sunspider, or dromeao tests, it loses slightly in V8's own benchmarks, but it's very tight), and more accurate (see Acid 3 passing, and even passing the timing test now).
Mine's the yellow one with reflective bits hanging on the big red truck.
Almost exactly the same trick could be used in OS X for a while (until I reported it and it got fixed). In various versions of panther, one could unplug your mouse at the login screen, resulting in a bluetooth mouse pairing screen coming up. Clicking the help button on it got you into the help viewer. Searching for "iPod" got you a URL link to apple's website which launched safari, and finally, typing in a file:// URL got you a finder window. All while logged in as root.
You would have thought they'd learned
Linux users commonly miss the really really simple things that add up to a better user interface. It's not about looking prettier, it's about working better. A perfect example -- ubuntu actually looks pretty damn nice straight out of the box (although a bit brown), but then you right click on a disk, and are given the option to "unmount" it. No one other than a geek actually knows what unmount means -- what's wrong with "eject"?