So have they fixed the problems yet?
I've had a prod at every version they've released so far and have yet to see any evidence that Oculus have really managed to overcome the problems everyone comes up against. I really want them to crack it but so far it hasn't happened.
The displays have always had inadequate resolution and the latency has always been too high to prevent motion blurring. Maybe they can fix it, I suspect it would need bigger panels further away to get something adequate which ruins their packaging.
But the killer is (and likely always will be) the delays from the sensor though to pushing image out of the frame buffer. Up/down/left/right motion isn't too bad because you don't notice it, but try rolling your head from side to side and you'll see exactly what's going on.
With tight integration of the hardware you could get the thing to work but a headset hanging off USB and driving a standard video card isn't going to manage it. You can work out what the latency is going to be and and the numbers aren't good enough.
From the way people talk you'd think Oculus had some really magic technology and had sorted out the issues everyone had come up against for years. The reality is more that they got to the same point as everyone else did with this particular idea and the last 10% has stumped them which is why nothing much has happened for so long.
It'd be brilliant to have access to cheap commodity headsets that worked but Oculus so far just doesn't feel like anything more that a bro driven hype machine with good PR and adequate hardware.