back to article Khronos unveils OpenGL 4.5, broadens OpenCL 2.0 language support

As the 41st Siggraph computer graphics conference kicks off in Vancouver this week, industry standards body the Khronos Group has announced updates to two of its most important specs. The first is OpenGL 4.5, the latest version of the cross-platform, language-independent 2D and 3D vector graphics API that has enjoyed regular, …

  1. P. Lee

    It's all in how you phrase it

    > ...although the majority of Windows game development has moved toward DirectX, OpenGL still has advantages...

    I'm not sure, "moved towards" is the right phrase. "Started out," perhaps, "historically" certainly, but game development in general (ok, its a finger in the air general impression) appears to be moving away from DirectX because Windows is no longer the only target. For many, it isn't even the main target - they are going for the mobile market instead.

    Certainly in the indie market, I see lots of Linux and OSX stuff on Steam. Weirdly, sometimes Linux but no OSX and sometimes OSX but no Linux. There are some odd decisions out there. Anyway, with console being so big and lots of things being ported to multiple platforms, including mobile, *GL would seem to be the way to go. Consoles are never going to be pushing the envelope, neither is anything targeting the Mac market, so performance is rarely the limiting factor. For vendors, market reach usually trumps having a groundbreaking game. Roll on Star Citizen!

    1. Down not across

      Re: It's all in how you phrase it

      I concur. The cross platform aspect is undoubtedly the most attractive developers enabling them to "have it all" bar consoles.

      Making porting from DirectX to OpenGL as easy as possible is a good thing and hopefully will encourage studios in DirectX camp to at least support OpenGL if not completely switch over (like fair few used to do in the 90s and people chose which ever was better supported/faster on their hardware).

  2. mythicalduck

    Why bother with OpenGL?

    ""With OpenGL 4.5 you can request an OpenGL ES 3.1 context, which means basically you can turn your desktop GPU into a mobile GPU. It lets you develop mobile applications knowing the graphics API you're using is identical to the graphics API you're going to find on your mobile device," Trevett explained"

    Let's face it, just standardise with GLES for everything, then you don't need two lots of API to do the same thing! I mean, IIRC GL already has an API for you to test whether particular features are present.

    1. Brewster's Angle Grinder Silver badge

      Re: Why bother with OpenGL?

      Read this and rejoice.

  3. IGnatius T Foobar
    FAIL

    Microsoft FAIL

    Dear Microsoft,

    Welcome to the OpenGL working group. Before you are permitted to have any input towards future development of the technology, you must first axe DirectX and fully support the current version of OpenGL in all of your products. No bastardization, no microsoftization, implement it as specified. Become a supporter of this open standard. Only then will you be permitted to have any input towards future development.

    1. Tom 7

      Re: Microsoft FAIL

      Isn't OpenGL being exposed to the browser in HTML5? Just write your game for the web (firefox) and give MS apoplexy.

  4. Jagged
    Unhappy

    Silicon Graphics

    Someone needs to ask Silicon Graphics what its like to have Microsoft as an OpenGL partner?

    1. DJV Silver badge
      Unhappy

      Re: Silicon Graphics

      They did try to ring them but couldn't get through as, apparently, their phone bill hasn't been paid since 2009.

    2. Tom 7

      Re: Silicon Graphics

      They've been in some web standards groups that seem to have slowed somewhat... ECMA script is still in the early 90's.

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