Microsoft is giving a leg up to Widows developers
What about those whose husbands haven't shuffled off this mortal coil?
Microsoft is giving a leg up to Windows developers building apps for iOS and Android using C# and Visual Studio, with dev specialist Xamarin. Xamarin has announced support for Portable Class Library (PCL), a subset of the .NET Framework that works across multiple platforms. The development was made possible after Microsoft …
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So have Apple signed-on to this and agreed that this middleware can be used? All sounds great until you have an app where apple just say... no.
The cynic might suggest that you build your app that'll work on Apple, Android and Windows devices then when Apple deny it, hey - the MS app store might just gain an extra app over the App Store helping those dreadful app numbers.
....they invented the write once run anywhere thing - seem to remember Java trying to do that before Microsoft were a little underhand with that one. Still, all water under the bridge now.
Good to see the penny finally dropping at MS that these days not everything is going to run on top of windows - and a happy place it is when there is a healthy mix of IOS, Android, Winphone. (and blackberry I guess ... though thats looking unhealthy these days)
What will be interesting is to see what Apple make of this - they tend to take exception to anything that isn't 100% native IOS and built on a Mac.
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Unity (used for Kerbal Space Program, Deus Ex: The Fall, Sir You Are Being Hunted, Kentucky Route Zero, etc...) has supported C# (and Javascript - your choice) for years. It targets Android, iOS, Windows Phone, Windows 8, Windows Desktop, Linux and the Web, amongst others.
Unity is well established, has a great reputation, and has a powerful version that is entirely free.
"and has a powerful version that is entirely free."
So long as you're not developing for mobile. Or expect to run things multi-core. Or in 64 bit (except for Linux, apparently). Or want a more recent version of PhysX that actually uses hardware acceleration.
Then it costs £1500, and that only fixes the "developing for mobile" problem. Cheaper than some game toolkits to be sure, but hardly "free".