MIxed opinions...
On one hand, I hate the abuse of DRM, especially by the big players in the market...
On the other hand, though - I am a developer. I put a lot of time and effort into the applications I make, especially the mobile games I create off my own back, as opposed to "work". And while these games are a labour of love, websites, developer tools and accounts etc. are not free.
Therefore, I want to be able to protect my hard work, so that when I do decide to put a small charge against something, the chances of some toerag cracking it and sticking pirated free versions out on the web - or worse, swapping out the graphics and re-publishing under their own name - are minimized.
It's the reason why it's only recently I've started looking at Android versions of my games. I wanted to port to iOS, and thanks to Monogame, the additional effort of deploying on the 'droid is minimal - just like the return I'm expecting from that platform.
And it's also one of the reasons that I won't even consider HTML5/Javascript games - not only do I find Javascript a horrendous language to program in, but the accessibility of the raw source is makes it just not worth it - takes me back to the early 8-bit days where games were written in BASIC and with with minimal effort you could break into the code and just hack about.
So I guess I do want to see something on the web to protect the developer - exactly what that solution is and how it is implemented... that's another matter.