Here we go
Expect this to be like Half Life 2 all over again (And HL3), will be 10 years away from this I assume.
Expect to see a Steam-brand console-style living room PC in 2013, Gabe Newell, the head of Valve, has revealed. There have been hints the company is working on such a box. The debut earlier this year of a TV-centric UI for the Steam client, called Big Picture, which came out of beta last week, is perhaps the most important one …
I wonder how this will work out for gamers, both the PC and console types.
Quite looking forward to seeing what name they settle for as well. Not sure there are many words that will sit with the Valve/Steam naming convetion... Possibly Pump? I would definitely buy a console called Pump, but would much prefer to buy one called "Tyrannosaurus"
Note to Apple, this means I thought of it first, so dont go trademarking or patenting anything.
Can't wait. Having struggled to get windows 8 to work all weekend on anything graphic related I can see newell's point, I gave up and rolled back to a fully working windows 7.
Steam on linux means I can finally get rid of windows from my house. For me the metro wasn't the issue, that was pants and confusing and hopeless and no use whatsoever. But when windows 8 can't detect or run your gfx card after 3 full reinstalls (which invalidated the upgrade licence), 49 updates and a blue screen of death. Yet nvidia says it is running fine and steam kinda works, there really is no hope for it running games.
All you MS fanbois can open up now on how it is great and new and 'woot' for joy. I am happy for you, but I also don't care anymore.
Beer to hope the day windows 8 is declared vista 2 comes soon and a beer to celebrate steam consoles...
The problem isn't getting Steam to work on Linux, that part is pretty easy (and done). The problem is getting the gaming companies to produce versions that run on Windows, OSX and Linux. Windows is a no-brainer, the market share for Windows is so high that not producing a game for it is a bit daft, OSX has a lower marketshare (single digits or is it now in double?) so maybe popular games that will sell, maybe indy titles but not really a huge amount of games. Linux, the marketshare is pretty low so it'll take companies dedicated to getting their games to run on Linux to make it financially viable, as well as Linux users buying the games.
So no, just getting Steam running on Linux doesn't mean you can dump Windows, you'll still need Windows to run the vast majority of games that are on Steam. Case in point, Skyrim.
As soon as companies realise that they can get an extra 25-50% of the purchase price again for launching on another platform, plus new users, they'll be there.
What's needed first is enough momentum to get people asking for it. A handful of geeks that didn't buy their OS is hardly the target market here. We just need the tipping point where enough people realise what happens.
And that's coming. Valve are making their games work on Linux. Most indie titles and a lot of the larger commercial titles have Linux versions. If you're programming for Windows, Mac, and consoles, (not to mention Android!) it's actually not that much more difficult to throw in a Linux version too.
Have you bought a humble bundle recently? Something like 75% of the games have native Linux versions.
The first to jump on will be the casual game makers (so Angry Birds on Steam / Android might actually create more fuss than anything else), then the middle-market, then the top titles like Skyrim. Valve are working to penetrate their own upper layers and have got the geeks gabbing by a (unreleased) build of L4D2 with huge framerate increases on the same hardware using Linux. It's only a matter of time for that to propagate.
In context, this is the most "linux-related" gaming news there's been since Transgaming set up shop. That's pretty huge, and there's a real chance that the necessary momentum could build, especially against some Windows 8 FUD (nice to see turn-about-is-fair-play) and a bit of a stagnation in the console markets.
The fact is, though - you don't *need* everyone. You just need enough.
And, as someone else pointed out here and I've pointed out in the past, give HL3 a one-month headstart on Linux, and you'll have people falling over themselves to install it even if just to get to that game. And once they're there, a nice app-store aimed at gaming supported on the platform and necessary to play the game. That's an MS-style tactic that's worked more than once.
I've been saying for years that Steam, or a competitor, should have done this a long time ago (imagine if Origin had been Linux-supporting even if only in a limited amount... that would have actually given people a reason to go to it over Steam). I hope it pans out, but I don't expect things like Skyrim or the other junk that costs too much and I never play. Gimme even 10% of my gaming software library and it's worth installing and trying, and shouting to other games makers that they should be getting onboard.
"If you're programming for Windows, Mac, and consoles, (not to mention Android!) it's actually not that much more difficult to throw in a Linux version too especially if you're just dashing off a quick comment on a website somewhere and don't actually have to write the code and debug it and test it and support it but if you are then that's your problem, not mine, and if you don't like it, look for a new career."
Fixed it for ya!
I think you're forgetting about WINE. Apparently Skyrim runs particularly well...once the Linux store is up and running them packaging up the game with a tweaked version of WINE for the Linux version (a-la the existing games on there that just use DOSBox to wrap the old DOS binaries) becomes a viable way forward.
There are a couple of issues:
1. Most existing steam users probably won't want this because they will probably lose some of their purchased games if they go linux-only. I haven't seen the native client running games under wine, but I assume it isn't that hard to do.
2. The native steam client isn't out of beta yet. It works pretty well, but I'd be adding more games before release, even if you are targeting the "we don't have a console yet" market. There are plenty of old games they could run under emulation. They could go back to 8-bit for retro gaming too as they tend to be controller-friendly. All the space-invader/centipede/miner 2049er type games from Apple ][, C64, Spectrum days. Just tweak the graphics a bit - these games were not designed for 27"-44" screens... ;)
3. Bluetooth controllers for tv play - yes we want them! :) (and we're willing to nick the Wii controllers too)
4. PC games will need dumbing down to console level if you're using controllers. You can't just slap a game controller interface onto a pc version of COD and expect... oh wait, bad example... Anyway, you get the idea. On the other hand, I would have thought that Wii console game publishers would jump at the chance to port.
5. Ranked games. These are desirable, but you need to be able to deal with different platforms. People won't want to lose rankings because they happen to be over at a friend's house using built-in intel graphics rather than their quad SLI GTX680/i7 box at home. I suspect this is a non-trivial problem.
Wouldn't it be funny if wine became the games target of choice?
re: needing extra incentives to make Linux versions, I think that actually it shouldn't be that much of a burden to most developers to add Linux versions to an existing roster of Windows/Mac versions. The key, really, is that once you've got an OpenGL version working for the Mac platform, you won't need to do much to port this to Linux. After all, they've both got a fairly standard Unix heritage (not that most games use the OS for much anyway) and both have industry-standard OpenGL. The biggest problem is the variety of graphics hardware that Linux users might have driving their displays and what level of OpenGL the Linux drivers support, but that's really more of a problem for the users to sort out: if they want to be able to play games, they know that they have to shell out for decent graphics cards and do their homework in terms of checking whether the card is properly supported and being prepared to delve into the forums when things don't quite go to plan. If anything, it's the state of graphics drivers, though, and not Linux itself that is the main stumbling block for users. The graphics card manufacturers really need to do a much better job with its Linux drivers...
The real question is whether the market exists for Linux games. I think that there have been signs from a long way back that Linux users would love to have native games for their platform, and even that they'd be willing to pay a premium for them over the Windows versions. Like "Linux on the desktop", though, it always seems that proper gaming support is always 2--3 years off. It's very interesting to see this new Steam development and, to a lesser degree, the way that OpenGL (ES) has become the de-facto graphics tech on the various mobile platforms. I think that if things continue along the same arc, we will begin to see a lot more of a market for Linux gaming, though I think that the actual OS will not be as relevant as the division between games designed for DirectX, OpenGL and OpenGL ES.
"Windows is a no-brainer, the market share for Windows is so high that not producing a game for it is a bit daft, OSX has a lower marketshare (single digits or is it now in double?) so maybe popular games that will sell, maybe indy titles but not really a huge amount of games. Linux, the marketshare is pretty low so it'll take companies dedicated to getting their games to run on Linux to make it financially viable, as well as Linux users buying the games."
From what I remember OSX has about 8% market share whereas Linux has about 2%. Getting accurate numbers is difficult though, especially if they're based on sale figures of operating systems shipped with new PCs (most Linux users end up paying the 'Windows tax' or buy a PC with no OS installed).
Although this is pure guesswork, I'm willing to bet real currency that even if the 8% and 2% figures are accurate, Linux still has more gamers in its user-base than OSX.
It's not a fantastic dataset but looking at the Humble Bundle stats (because they're readily available), Mac users have been responsible for about 40% more purchases than Linux users. Though Linux have been willing to pay more on average so that's turned into Mac users supplying only about 10% more revenue.
Windows users were only about 63% of the buyers. Assuming that the Humble Bundle and the Steam crowd has a reasonably high degree of crossover (and there's a reasonable case for that given that the Humble guys provide Steam keys as part of the purchase in many cases), it would therefore seem that if you can take what would otherwise be a Windows release and make it a cross-platform release then you can add about 50% to your sales figures.
So, by your own admission, the problem isn't Windows it's the nVidia drivers? Why would you do a full reinstall of the OS when you clearly had a single driver issue? And if Windows 8 didn't detect the graphics card, how did you see the message? Did you try to manually select your card? And so on.
And i'm neither going to up or down vote you, I expect I shall get rampantly down-voted though, for suggesting that PEBKAC.
@evilgav 1
It certainly isn't PEBKAC.
Install 1, I told it to use the SSD. It used SSD and then stuck a reserved partition on my 3TB without asking or telling me, marking it as an MBR and due to the MS known fault (shock) of only being able to work a 2.2GB it locked out 800Gb of HDD as completely unusable. Untouchable by 3 partitioning software tools I used.
Reinstall 2, I told it to use SSD, and checked in BIOS to make sure it was the first HDD to use. it found the MBR partiion and reinstalled everything on the 3TB and made the SSD my D:\ drive. Ignoring user directions and choices in the process. Then got confused with itself because windows 8 was already installed on the SSD.
Reinstall 3, had to unplug the 3TB, install on SSD and then plug in 3TB and format. It then became a normal 3tb drive. Basically the windows partitioner is nothing on the linux one, in fact it is nothing of worth. Typical crud for moron users with nothing for someone that actually wants a working PC.
Because of the reinstalls to get it to work my upgrade licence became invalid, microsoft answers tell me I have to buy a new licence and go backwards to 7, so the upgrade will work again (or you can reinstall windows 8 on top of it, or do a reg hack) Wow that is efficient of M$.
BSOD was when trying to copy files onto the computer from network. From my windows home server 2011 actually, which you would assume MS had tested or still supported.
Ran memtest+ for nearly 8 hours and that reported all ok. And BIOS is the latest version.
The gfx issue was windows 8, NVIDIA drivers installed fine according to Nvidia, games played okay (l4d2) so steam didn't have an issue running them. I did everything to try and get it to run, 14 years in IT support, supporting MS (for my sins) But windows always complains they were broke when rating or running performance monitor. So the error was definitely in the windows 8 camp. The fact windows 8 couldn't detect it but managed to output through at the correct resolution (1920x1200) to tell me it couldn't detect it is probably some default program inside windows, as it also in device manager managed to show it correctly at a hardware level.
Since installing windows 7, it runs, rates at 7.7 and works. While I accept your initial assumption, I limited my original post to stop sounding like someone that has wasted 3 days of my life in an effort to work with windows 8. A lot of people on here hate it for the front end reasons, I detest it for the metro / desktop interface, but as I only want to play games on it, I limited my post to supporting steam because I just can't use windows 8 as intended. I did try but the software is still being written by monkeys.
Not sure what your hardware setup is like but win8 + latest stable nvidia drivers works like a dream for me. Performance is just fine and if anything better than it was on win7. I'm just using a laptop with an nVidia 525GTX and I've been playing borderlands 2 with no problems at all.
@NB When I installed Windows 8 it assumed I had a UK keyboard. I live in Australia, so I don't. This would normally only be a trivial problem, except that during installation it asked for my email address, which of course contains the @ symbol. Problem is, then I typed @, I got ".
Strange...you must have some really weird or crap PC. I mean, I'm no defender of Windows 8's rather grotty Start menu, but I installed it, then downloaded and installed the nVidia graphics drivers and it all worked perfectly....
....albeit with one small exception. Some games, and some programs, need you to run them as an administrator. I'm not sure if this is a flaw in Windows 8, the games/programs, or Windows 7's security.
Maybe you shouldn't be using PC's. It seems that an Apple would be more suitable for your lack of skills.
The one point I would agree with you on is that it would be good to be able to move over to Linux and perhaps having a Steambox would provide that impetus. Not that I'm unhappy with MS, the computer I'm writing this on has been running win7 faultlessly for 2 years with only the occasional reboot for updates and prior to that I had one running XP 24/7 for at least 5 years. The main reason I'd like to move to Linux is that with Win8 MS is looking too much like a toy and I suspect it's future product pathway will take it too close to the Apple model for my liking.
Why the AC? Never mind, I don't care really.
What part of M$ do you work for? My lack of skills? The entire community of M$ in their official web page and they officially tell me to buy another licence? So please add our comments on their, MCP and all the other acronyms would love to hear from your excellent judgement.
Large amounts of support from various areas and the power of google couldn't fix windows 8 install on the new machine. But feel free to blame Samsung, Nvidia, Kingston, Intel and shuttle if you feel you can't blame the only common denominator which was windows 8. Lack of support by Ebuyer perhaps for selling them?
I have four flavours of linux, and now a windows 7 gaming machine. So roll on Steam to linux so I can replace the last windows machine.
Not too fussed about playing on my telly tbh but they need to get working on the Linux port now.
You know that's in beta, right? I'm in it. The client looks identical to the Windows one, the overlay is a million times faster, and it's currently about as stable as Mel Gibson.
"That will undoubtedly suggest to some - as has been mooted in the past - that the Steam machine will run Linux rather than Windows."
Well, quite an understatement IMHO. This is a sure thing for me ... Why putting it on Windows and incur all the usual MS burden (costs, security issues, management) ?
This move, that will probably be followed by other companies (EA anyone ?) indeed, will probably be the final blow for Windows. In a couple of years, when office-like products will be on all tablets, there'll be absolutely no point in having a PC with Windows.
As far as I'm concerned, my games portfolio has already moved to Macos and I'm looking forward to seeing it on my TV, with a box !
Your games portfolio must be pretty small. :E
You're only thinking in terms of old software. If they marketed it as a console and got people to develop for it, they'd develop for it as a new platform. I'm pretty certain that the PS3 isn't Windows underneath.
There are thousands of old games that will never get a Mac or Linux port, but if they can encourage major developers to cross-platform the coming games, then in time Windows will become redundant.
Gotta get AMD to fix their drivers first, though. They're horrendous.
I don't see why a non-Windows console is a killer blow for Windows PCs - we already have plenty of non-Windows consoles.
"In a couple of years, when office-like products will be on all tablets, there'll be absolutely no point in having a PC with Windows."
Ah yes, Windows 8 is doomed because no one wants to use touch at all, but everyone will throw away their PCs and run pure touch tablets. Which is it? Given the usual strong dislike of replacing keyboards/mouse with touch, I've got to laugh that the opinion is suddenly voted up when it's used to criticise Windows again.
What, office workers are supposed to spend all day holding up their arms with a touchscreen? Yet, go to one of the Windows 8 threads, and I dare you to suggest that touchscreens are good for replacing PCs, and see how quick you get voted down. The double-standard is ridiculous.
"As far as I'm concerned, my games portfolio has already moved to Macos and I'm looking forward to seeing it on my TV, with a box !"
Ah, an Apple user. I do find it odd that people are smug to have moved away from MS - and then you find they're an *Apple* user. Sorry, I don't see how being stuck with one company for hardware and OS is better than being stuck with one company for OS! And your vapour TV, if they ever release it, will presumably be running IOS rather than OS X (unless you just mean plugging your computer into a TV, which anyone can do...)
Personally I like Linux and Windows - but above all, I like my choice of PC hardware. A world where there's only one choice of hardware, and we have to use only tablets, is not what many of us want! Nor do any of the advantages of Linux/Android over Windows apply to OS X or IOS.
(And for other readers advocating Linux - if PCs get replaced with consoles and tablets, whilst many may be running the Linux kernel, it will also be the end of the GNU/Linux distributions running on machines with keyboards that we love - there seems to be little attempt to get them onto tablets, and phones with Linux distributions like Maemo/Meego are no longer available.)
If Gabe was smart, REALLY smart; he would make HL2 Ep3 or HL 3 (whatever it comes out as) available on the steam box only for the first three months.
Linux is much more stable for gaming than windows. I will be getting one, maybe. For those with memories, I did once say I would never get a console, but I already own 50+ Steam games so as long as I can access them it is worth my while to get a TV interface to play them.
Yeah, sure. For Tuxracer maybe. The rest has to be forced to work with a half-assed Windows emulator.
Pathetic.
Pathetic, eh? OK, what frameworks does Windows have for running Mac games?
Never mind that the major game engines are pretty much all Linux compatible from the get-go.
Tit.
"Pathetic, eh? OK, what frameworks does Windows have for running Mac games?"
It's not really worth writing a framework for running Mac games on Windows as there are too few Mac-only games to make it commercially worthwhile. Not to mention - it's a brave software house who dares to tread near the hallowed turf of Appledom - if something so much as whiffs of Apple, the iLawyers will start circling.
If you'd have said a platform for running Linux games, then you'd be on a safe footing. Otherwise, on a seperate note, I think it's great that developers are being more agnostic in their development - ports between platforms might be of better quality, not to mention come out in a similar time frame.
@AC 1303
I'm sorry I can't provide a constructive reply at the moment, I'm too busy blowing the gibs off forty foot tall chaingun weilding scorpions in Serious Sam 3.
On my Ubuntu box.
Natively.
I'm not even joking, it's an excellent port, very good, solid framerates, no frameskips or other 'minor' bugs you'd expect from a port, as far as I can tell it's indistinguishable from the Windows version in every respect.
I don't know how it compares frame-for-frame on the same hardware, but on an A8-3850/HD7770 it's extremely playable - I've not noticed or been hindered by any framerate issues (and anyone who has played Serious Sam will know how important framerate/control is when things get hectic - which is the whole last half of the game). Seems comparable enough given the distinctly mid-range hardware I have (which it is, these days).
Beta testing has never been so much fun. And massive kudos to CroTeam for doing such a hugely impressive and polished job of the port.
Steven R
As noted above, openGL on linux is currently running steam games faster than directX on windows in some cases. So if the game is written using a framework that does both, you're in fine shape on the 3d side (I haven't seen how well openGL compares to directX on windows, it would be interesting to know!).
Also - all the worries here about supporting specific cards or driver versions would be irrelevant for this steam service box. It would be a standard config for all of them, so they don't have to worry about dealing with the full breadth of weirdness that windows (or even a generic linux distro) has to worry about. They'll deploy one install image for each release of the platform, and test new games against just that. That's one of the (few) good things about developing games for the mac too - there's a limited universe to test against.
I'm not too keen on buying one of the steam boxes because I really don't WANT to play PC games with a console controller, but so long as you can use your own mouse and keyboard too, I'd definitely think about it - gaming PCs are not living-room friendly with fans that sound like jet engines.
I'd buy it and connect it to my desktop screen!
here is the thing, counter to what many PC elites believe, people don't upgrade their PC every time a new upgrade come out. People tend to live with their PC as it is until their next upgrade cycle comes around. nVidia said as much few years ago, they even went as far as saying that they might stop selling retail video cards because they don't sell so well.
Which is where the consoles come in, their hardware is static; a 6 years old console can play a new game without any problem, and the game would look on that console the same way it would look on any iteration of the console that came afterwards. On the other hand, with the PC, the graphics would look different depending on your specs. And to make it worse, the developers don't even bother to optimized their engines for the PC. As a result, even if your PC can do far more than the console, the game would look better on the console than it does on your PC! The developers would always say that they tried their best but the PC have too many configurations for them to optimized for all of them.
Hence this is where I believe such a consolePC would come in: People who don't upgrade their PCs often (the majority) can opt to buying this PC. The OEM would tell the developers that this consolePC will have a static specs for the next 2-3 years. The developers can now optimized their engine for this device as well as the console! While at the same time continue to make a general engine that would be used on all other PCs.
Although, the problem would be that this one vender would be controlling too much. It would have been better should they say, this is the slandered specs for the gaming PC for the next 2-3 years and let every other vender build their own PC, instead of using their position in the market to build their own PC. A second problem is the living room bit..... they are talking about controllers here aren't they?
Valve is interested in selling hardware to some extent, I guess that what Gave will do is license/release the spec of the hardware and OS, so any PC builder can create and sell clone "Steam Engines"
Selling their own is just so they can raise the standard to an acceptable level of quality.
Valve gets the "Dineros" from the Steam distribution, the more "Steam Engines" out there the more Choo-choo in the cash register.
I'm all for it by the way. Picture this, being able to build your own "Steam Engine" using standard certified parts, and Linux distros.
So basically Valve is making a PC which is like a console, which they claim is a PC but really is a closed walled verboten-to-get-out-of garden which they call a "PC" but in reality is just another console ?
Rectalitis detected, getting the hell out of here (my PC runs on diesel BTW, no need for antiquated forms of power/DRM/fail like steam)
Not really the end of Windows is it.
Just one company saying they will make a locked down box to plug into your telly JUST for games. Where are we, 1998 again? My Windows box does a lot more than games. If I want to play a game on my TV then I'll turn on the console.
However if I want to do the other 199 things I use my Windows vm running on Linux for then I shall sit at my desk or laptop :P
7 thumbs down and no responses . . . because I stated the truth? Interesting.
PC displays have been bogged down at 1080p for years, not least because the gaming universe has switched to cheap console ports and no real impetus to deliver a higher resolution to those who want it.
Similarly monitor manufacturers have got lazy and aren't pushing the envelope - it's a sad day when you can get a higher resolution tablet than you can a monitor. Current highest resolution in a 24" monitor is 1920x1200, anything beyond that goes into a bigger monitor (I don't want a monitor bigger than 24", how big do you think my bloody desk is). That means a pixel density of just 97ppi - compared to tablets boasting more than double that in a screen a quarter of the size, where the hell is my 24" 4K monitor?
I would be very interested so see what graphics solution they propose. Building a mini-ITX form factor with significant graphics muscle is a real pain, as I have discovered trying to build a smallish gaming machine.
Half height graphics boards based on the 675M or 680MX are not available at this time, and the GT640 and ATi 7750 performance is woeful when used at hi-res with all sorts of filtering and texture mapping.
It would be possible to build custom boards with a powerful CPU and on-board graphics solution (call it an iMac Mini for the sake of argument) but this would require a power supply in the region of 250W, which would leave you with either a bigger case or a huge power brick, and the custom board would make it propriety (and locked in) not to mention bloody expensive.
I'm really curious to see what they come up with.
Or you don't build it the way you have to using the cmoponents you currently have?
Full height cards can be accomodated in very small cases, by using daughter-cards or by using a ribbon connection to mount the card parallel with the motherboard.
Air-flow sucks balls, but the full size card fits.
This could be good for the industry. So long as I can continue playing computer games on my PC using Steam, and they won't be more consolified (than they already are).
I can envisage a world where many vendors make "Steam boxes" running various Linux distros and with differing hardware at differing prices, opening up more choices, and the hardcore people still being allowed to play on their custom-built PCs.
Unfortunately I can also see a dystopian future in which Valve sees the console market as the most lucrative way to go and abandons the PC in a similar way to Microsoft after XBox or Epic. I'm sure that won't happen, but I still feel like an endangered breed being kept alive mainly by Steam and GOG.com, and anything that slightly threatens that worries me.
they mean android, Gaben has already been moving to sell gamers personal information for some time.
The ingame web interface opens google as homepage already and for anyone who doesnt understand Valve's marketting philosophy take the time to read the T&C http://store.steampowered.com/subscriber_agreement/
So basically you pay Valve to sell information about you and you have no rights to anything, so they get someone to knock up what is basically a tablet without a touch screen hardly a giant leap forward when they have already ported windows games to the apple.
What was interesting, when they did the porting, was that many steam customers lost the abiliity to run their games on the kit they already owned, the only answer from Valve to upgrade their kit or not play. So buy your games for the Gabenator mk1 and expect them not to work when the mk2 comes out.
"What was interesting, when they did the porting, was that many steam customers lost the abiliity to run their games on the kit they already owned, the only answer from Valve to upgrade their kit or not play. So buy your games for the Gabenator mk1 and expect them not to work when the mk2 comes out."
I've not heard about this! Not flaming, genuine interest, you have any links available?
I would say google
"steampowered "mac users" broken "orange box" directx7 "force upgrade""
However unsurprisingly google no longer yields any results but altavista does.
In essence Valve rewrote the original HL2 pack so it would work on the mac and in the process removed hl2,CSS, etc from anyone unwilling to upgrade to directx8 and the new hardware specification.
Valve's answer of the time was that they were moving to directx8 and the orange box engine as directx7 was easy to implement wall hacking ( changing the opacity of the textures so you can see all players even when they should be obscured by walls etc.)
Many people complained at the time especially laptop users who lost the ability to run an old game on old hardware, no option was provided not to upgrade and complaints fell on deaf ears.
Those that were able to run the game under directx8 complained of a massive performance drop after the "upgrade", I would say because of the additional layers of abstraction required to run a single image under IOS and windows.
Also many server operators lost money due to being unable to lease their servers out, this as the new build was both unstable and had broken all the community mods that had previously been working
So it is clear to me that Gaben is more than willing to move the goal posts on a game's hardware requirements and present this as progress, even when no additional content is added.
If you look at the number of CSS gamers and servers before and since the Orange box engine change it is plain that the old PC gamers had been written off so Valve could provide a "community and servers" for their new market( IOS ).
> Those that were able to run the game under directx8 complained of a massive performance drop after the "upgrade", I would say because of the additional layers of abstraction required to run a single image under IOS and windows.
Really? I didn't know hl2 ran on iphones. Your problems aside, that's impressive.
While I also dislike the forced upgrade approach, I would recommend upgrading your directx and probably your OS too.
On the plus side, opengl tends to move more slowly than directx (IIRC, openGL: all features are guaranteed, but they might be running in software, vs directx: not all features are guaranteed)
I'm happy to see I was right! Well, maybe not with the Android bit, but Linux at least.
It's the only way forward. Consoles stagnate too much, and there is too much of a barrier between them (Xbox can only play with other Xboxes etc). They run ancient (in tech terms) hardware, and thus hold back development of true next-gen game engines as developers fret about their bottom line too much to not have it run on the old consoles.
Bring this shit on I say. Living room PC's are the way forward, whether you want to upgrade or not. Will be interesting to see how this develops and what the demand is for it.
Valve is the first company to bring heavy-handed DRM to Linux. In fact, I don't think there's ever been any form of DRM on the platform at all across any field (games, software) aside from the serial key.
Now Valve will create a closed-down, Linux-based game console. How is this different to what Apple is doing with the Mac? Canonical is a company that, while it releases all its tools as open source (no exceptions, actually), it attempts to gain significant power over users by holding all their data and then selling it off to nice people like Amazon - the first people to create a filter bubble (they beat Google to it!).
So yeah. When you think Valve, don't think GNU/Linux, think Valve/Linux. There are locks everywhere, but only Valve has the keys.
So let me get this straight. Gabe is going to take his successful PC gaming platform and move it into the front room, where he expects me to sit with a keyboard and mouse on my lap? Or, for games that have controller support (e.g. recent X-COM), he is going to expect me to favour his new platform over, say, the XBox? What possible incentive is he going to give me to buy this thing?
And then on top of all that, you people think he's going to make it *Linux*-based??! You must think he really hates himself.
I log into steam on my Steam box and play some games with the kids.. Once the kids are in bed I go up to the Den log onto Steam and see the same list of games.
Steam is DRM done right. In that as long as I can prove to the Steam servers I am the same person who bought the game I can down load it and play it any where I can get at the Steam client. This also means that as long as there is a version of the game for which ever OS I'm currently running, be that Windows, OSX or Linux I can play my game on that OS without having to buy a new version of the game.
After being an ex Linux Admin, tried pretty much every distro ... I settled back on Windows as my OS of choice. I don't want to use linux with all it fragmentation between distros, libraries and all sorts of other crap that tend to break, I can't be bothered with it anymore.
Windows 8 works perfectly fine, the chap that reckons he was having problems is either lying or shouldn't be anywhere near a computer. Every game that has worked with a version of Windows NT has quite happily worked with Windows 8 so far, I even install Alien vs Predator 2, Unreal Tournament and even the original Unreal.
Games that need Admin rights are trying to save to the Program Files directory than in My Documents as they should.
Lets see how much money Valve can throw at beating not on Windows, but Xbox and PS3 for their Steambox to become reality.
Some of the games on my system that worked on Windows 7 that no longer work on Windows 8:
Bio Shock 2
Brothers in Arms: Earned in Blood
The Elder Scrolls III: Morrowind
Call of Duty 4: Modern Warfare
Lost Planet 2
Unreal Tournament 2004
(as reported by Windows 8 Upgrade Assistant).
That's just the games.
The total list ran to 31 items.
Errr, talking of FUD . . .
The list Windows 8 produces is a list of software which *may* not work and/or which may require to be re-installed. It is not a list of software which *wont* work.
Of your list, I have CoD4, UT2004 and Bioshock 2 (the latter through Steam), all working . . .
Please commence the obligatory down-voting.
> tried pretty much every distro
No you haven't.
I've been doing this professionally for 12 years now, and I've barely scratched the surface. There are an awful lot of distros out there.
The nice thing is that, once you've found your way around apt and yum, it's pretty easy to work with any of them. Except perhaps LFS...
Vic.
The Phantom? That was almost ten years ago now. Based on a quick Google-powered memory refresh it sounds like they made a genuine attempt, showing prototypes and hiring ex-Microsoft staff from the DirectX and XBox teams, but seemed to have only the loosest possible plan for delivery.
Not sure the point of this idea at all. Consoles are already computers in the living room, designed the way console gamers like and offer downloadable games, Netflix, Amazon Instant Video and Hulu Plus (or whatever video content your particular country has to offer). All this project will do is add another XBox (which is already just a PC with a console interface) to the mix and unless it costs less than $300 it will fall flat on its arse.
It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. Steam is far more developer friendly (e.g. Project Greenlight).
Once the Steam Box/Steam Engine/Companion Cube whatever is crammed with Indie games, and even just a startup handful of AAA titles, it should become self sustaining.
Developers will publish games for it if only to exert pressure on MS to lower their ridiculous charges.
Of course, MS will no doubt find ways to retaliate, but Valve has a decent war chest. According to a recent article from Forbes, Valve is worth an estimated $2-4 Billion.
Excuse the terribly ignorant & non-techy person's stupid question, but i thought there were many different "flavours" of linux out there, all of which are on their own upgrade paths etc? I'm sure someone once told me that the reason the games company they worked for didn't do a Linux versionof their best selling game because though OSX and Windows upgraded there tended to be only one or two versions being supported (and therefore ptached) at a time and that new releases (e.g. Win8) were comparatively rare. On the other hand there are many different distros of Linux and each would have to have it's own port - not as in depth as the porting from Win to OSX for example, but still a significant effort in the tweaking to fit each flavour - so a "port to Linux" was many times the effort as a port to one of the other common operating systems. Now this person may well have been bullshitting me, using it as an excuse for why their company didn't do the ports and relying on my ignorance so i couldn't pick up on that, but I would love to have one of you smart technically minded guys explain in words of no more than 3 syllables and fewer than 20 3 letter acronyms whether that's the case or not, & why it isn't a problem.
Of course this wouldn't be an issue with a Steam console as that would be only the one flavour on a standard upgrade/patch path, but it would spoil the hopes of all the guys wanting to run their games on their usual PCs that run on linux. Dumb blonde icon as I'm probably being a bit thick.