Carmack...
""RAGE uses a very compute-intensive real-time process to transcode texture data ... blah blah"
Yes, but it really isn't a terribly good game for all that fantastic technology. It's *ok*, but, it's not quite in the same ballpark as say, Portal2, or even Half-Life2, is it?
And, heck, lets face it, minecraft is more fun that most visually stunning hardware humbling blockbusters.
I managed 30 minutes of Rage and would love to sell the damn game, waste of £25. My loyalty for id software, already hard pressed after Doom3, finally left me.
It's not what you've got, it's what you *do* with it - and if game developers expect me to continue to fork out wads of cash *just* to play their latest PC game "the way it should be played", sorry, not interested.
Whatever happened to old school programmers who would eek the most incredible wonders out of minuscule processing power and disk space?