Except the user interface in Skyrim isn't a progression forwards, it's a step back to the days of DOS programs. It's just a series of text lists, no context, no colouring, no categories, no means to sort. It's just in alphabetic order of everything in that section.
For example, you need a Health potion. So bring up the potions list.
I'm well into the game 40+ hours, so have lots of stuff. So my potions list is about 3 screens long, and due to the random nature of the names of potions, i.e. a potion to Heal, could have 4 different names and so is in four different locations in the list, also if a potion is of a different strength (+25, +50 etc.), it has the same name, but is listed as a separate item. You have to actually highlight the potion to see what it does.
This really breaks the flow of the fight moments, it's like going from a manic fight, to looking at an Excel Spread sheet, but with no options to filter or sort items.
Just colour coding would help, or some filter buttons, Health, Magica etc.
This is an interface designed for a limited console controller.