Re: A move caused by rip-off game retailers
The customers are perfectly happy with this tho.
The game retailers are also running a business and obviously need a business model that works for them, they have one.
The original developer sold a copy of the game, wanting a second slice of the pie is greed.
I think it tells you a lot about modern games if people are so willing to trade them in for £10 anyway, ie they don't think they actually have anywhere near the RRP price, and simply aren't worth keeping.
My very favourite games I haven't traded in, I still play them time and time again to this day, the shovelware that gets put out as AAA titles these days does because it's all production values and no substance.
The model works on phones where most software is dirt cheap, so no big loss if you just throw it away (it's less than the hit most people take trading a game in the first place) This model is the work of Satan when you're talking about £60 games.
If all modern games cost £2-£5 it could work. The likelihood of all new games costing £2-£5 at release is absolute zero.
Practices like this will end up causing an industry crash because people have a limited budget and a limited tolerance for things like this and we're slowly seeing people wise up to it. It's not just going to cost millions of retail jobs in the short term but many thousands of developer jobs in the medium.