back to article Frustration with Elite:Dangerous boils over into 'Refund Quest'

Frustration with Frontier Developments' less-than-pleasing response to fans miffed that Elite:Dangerous doesn't feature a single-player mode has sparked a new game titled “Refund Quest”. The game's a choose-your-own-adventure affair that leads you into a dungeon of despair on “A journey to get a refund from a random developer …

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  1. Sampler

    Arguing over nothing

    The solo mode offers a solitary existence for those of us who enjoy our space devoid of life, even though it connects back to a main server sporadically using very little data to keep the universe details up to date.

    Those who found a game online, backed it online, paid online and have to download it online and complaining they're not online to play it baffle me.

    Even in Australia I can play the game in solo mode with its "always online" connection over what Optus tells me is "broadband" but is ten times slower than my 4G connection, glad I live in a capital city otherwise god knows what I'd get in the sticks.

    1. Splodger

      Re: Arguing over nothing

      Genuinely: Good for you!

      How about those that purchased when 'offline' was promised and it was why they bought in. Then it was pulled due to a 'creative decision' (after what, 2 years of development, 4 weeks before launch), and the developer kept the money. Then refused (sorry, dealt with them on a 'case-by-case' basis) refunds.

      You do realise that consumer protection laws exist, right?

      1. Bub

        Re: Arguing over nothing

        No-one purchased it under those circumstances. They invested in its development via Kickstarter.

        If you want to be sure of a game's feature set, you wait till launch, and buy it. Then you are protected by consumer laws.

        1. Grikath

          Re: Arguing over nothing

          "No-one purchased it under those circumstances. They invested in its development via Kickstarter.

          If you want to be sure of a game's feature set, you wait till launch, and buy it. Then you are protected by consumer laws."

          This is the crux of the matter, isn't it? The people screaming their head off funded a kickstarter project. They did not, in any way, buy a game. They invested in the development of a game, for the incentive of a working copy of the final product which aimed to include Feature [X]. And with investment in a software project comes risks, including the fact that not all, or even none of the features you invested in become actual reality. People may not like this, and scream Entitlement all over the Intarwebs, but it still doesn't change this simple, but harsh fact.

          1. DavCrav

            Re: Arguing over nothing

            "This is the crux of the matter, isn't it? The people screaming their head off funded a kickstarter project. They did not, in any way, buy a game. They invested in the development of a game, for the incentive of a working copy of the final product which aimed to include Feature [X]. And with investment in a software project comes risks, including the fact that not all, or even none of the features you invested in become actual reality. People may not like this, and scream Entitlement all over the Intarwebs, but it still doesn't change this simple, but harsh fact."

            Yes, but all so much blah isn't it? The reality is that you don't invest in the development of a game, because their reward is the same regardless of the success of the game: no investor would accept that. You are giving a company money, and in return you get a product. That's what is happening, and Kickstarter can pretend otherwise, but it looks like buying stuff, not investing. I think a court would take a dim view of the "it wasn't a purchase, it was an investment" line, in the same way as it takes a dim view of the "I didn't pay for sex, I bought this book for £100 and the saleswoman was very grateful" line. Bullshit to make the thing not look like a purchase doesn't stand up in court.

          2. h4rm0ny

            Re: Arguing over nothing

            >>"People may not like this, and scream Entitlement all over the Intarwebs, but it still doesn't change this simple, but harsh fact."

            And wherever there is a harsh fact, there always appears someone who takes distinct pleasure in saying "I told you so" (whether they did or didn't). But the thing is, "Entitlement" as a pejorative is for all those people who think they should get something just because they want it - the immature "do what I want" mindset. It doesn't really apply to people who paid a hundred quid of their actually earned money toward something. I'm not a big believer in rambling examinations of right or wrong, I assess things on whether the consequence is good or bad. If we all take your attitude of 'there was no legal obligation for them to honour their promise so its your own fault' then all that does is blacken the name of kickstarter and similar good faith projects. If someone lies (and they must have known long in advance that this promise would not come about and whilst they were still taking people's money based on this idea), and people like you just pour scorn on the victims, then all that ultimately ends up happening is damage to other kickstarter projects, community efforts et al.

            Trust is important. Good faith is important. Lack of them is directly harmful to a society. Those taking an attitude that there's no legal obligation so you get what you deserve are doing no-one any good except their own sense of superiority.

          3. butigy

            Re: Arguing over nothing

            Anyone saying there is no contractual commitment because this is an investment is plain wrong. If you read the blurb on Kick starter it does say that the developer is contractually obliged to deliver the rewards they promise. After all these aren't investments we're making when we give money to a kickstarter project (no dividends or interest, no return of capital).

        2. Anonymous Coward
          Anonymous Coward

          Re: Arguing over nothing

          "No-one purchased it under those circumstances. They invested in its development via Kickstarter.

          If you want to be sure of a game's feature set, you wait till launch, and buy it. Then you are protected by consumer laws."

          A very large numbers of purchases were made AFTER the Kickstarter, via the company's UK based web store. They were straightforward pre-orders, although payments were interestingly marked as 'donations' by Frontier. Perhaps they are a registered charity?

          I'm sure people would 'get over' the whole thing a lot quicker if the company in question actually provided a 100% hassle free refund to those concerned.

        3. fandom

          Re: Arguing over nothing

          No, they did not 'invest'

          If they had, they would be entitled to share the profits from the game

        4. Sarev

          Re: Arguing over nothing

          I bought into the Kickstarter right at the outset because of the promise I could see in FD creating a game which came significantly closer to the vision I had in my imagination back when Elite first came out. The specifics were always going to be fluid - I didn't pin my hopes on any aspect of it other than hoping to see a vision that met mine. In many ways, they've exceeded it. It's beautiful and lots of fun.

          Having said that, the fact I can't pause even a mission that I've accepted means missions are a non-starter for me. Being a parent with small children means you simply cannot give much time to a game, let alone time without interruptions. So the idea of somehow being able to perform an eight hour mission in real time is crazy. If you're not time rich, you're going to be massively penalised in ED.

    2. dan1980

      Re: Arguing over nothing

      @Sampler

      There is a good response to this below, as there are in every other story about this saga.

      The simple fact is that 'solo mode' is playing alone in a persistent, dynamic universe. This is not the same as 'offline mode' which is (or would have been) playing alone in a static universe.

      For a tiny percentage of people yes, it is about connectivity, but to most it is about the difference in experience between the two models. To pick out a few of the most important parts of the numerous ways these are different:

      * - Missions, trading and story are changeable on a whim by the developers in response to OTHER players actions, and this happens whether you are connected or not.

      * - The game is not repeatable in the same way as an offline, static game is. You can't go through the story siding with (e.g.) the rebels and then start a new character and do the opposite because, well, those story events and battles and options are now gone - the events were created, played out and then "very little data" was sent to the player's PC and the universe was updated with the results, whether you were around to experience it or not.

      The issues around connectivity are legitimate but largely a strawman because people are not complaining that they can't play online due to poor connectivity*; they are complaining that they don't want to play online.

      When you wave this away with "using very little data to keep the universe details up to date", you fail to identify exactly what gets kept "up to date". Understand that 95% of the people complaining about this don't want their universe changing underneath them, which is exactly what happens when devs curate the world.

      What happens when, in your 'solo' mode you see a mission to help a rebel group but don't get a chance to do it before leaving for a work trip. You come back a week alter and start playing but in the meantime other players have flocked to the rebel cause and the mission is no longer available. There was a mission you wanted to do but, because of the actions of other players and the response of the devs, it's now gone.

      Or maybe you've got a hold full of lucrative cargo but the system you are going to no longer takes it. Or maybe you have just saved up enough for the ship you were aiming for but don't get a chance to log back in to buy it until the weekend. When you connect in, you find that things have been 'rebalanced' and, as the ship you were aiming for is now considered overpowered and so the price has been raised by 20%, meaning you can no longer afford it.

      Like I, and many others have said many times, a connected world - whether in solo or open mode - is a very different beast to an offline world, and this has nothing to do with a player's ability access the Internet.

      * - But that is certainly an issue - and a valid one - for some.

      1. ScarabMonkey

        Re: Arguing over nothing

        That's a reasonably good point. But just replace the idea that all of these things which you describe due to connectivity/dev_action could be programmed as random events in your offline galaxy - these things should all happen if you are modelling a realistic world... The Elite galaxy should not be 'Static' it should evolve and develop over time - and instead of having to program this in advance, Frontier have chosen to use connectivity of the modern Internet to develop it over real-time. And it will be be a much better game because of that.

      2. h4rm0ny

        Re: Arguing over nothing

        >>"Those who found a game online, backed it online, paid online and have to download it online and complaining they're not online to play it baffle me."

        Perhaps because you've missed the part where they were told they'd be able to play it offline?

        The oft-repeated part about having to connect is not the whole story. Yes, there are plenty of people who legitimately complain that they cannot play it now because they planned to play it whilst commuting or have metered access and so on. But there are also other issues this brings than "just" the necessity of being constantly connected. (1)

        Forcing the game part of the online play (all "solo" mode does is make you and other players invisible to each other, you still see all the effects of their actions) has several unpleasant consequences:

        * You can't pause the game. Not kidding. You can log out and vanish from the map and when you log back in you'll still have your cargo and be placed roughly where you were before, but everything else will have moved on. Things moved, missions expired, prices changed. Basically anyone who has a need for interruptable gameplay is immediately set-back significantly in their ability to play this game. A solo game you can pause, even in the middle of a battle, to take a call from a friend, make some tea, whatever. In ED you are chained to the keyboard or penalized. And I do mean penalized. Missions expire and carry rep and financial consequences if you fail them and they all tick down in real time.

        * No replayability. The universe moves on. If you want to make money as an explorer charting new systems (part of the game) you have to do it now, because it's all being done by other players right now. If you start the game six months from now you're going to be getting a very different experience than if you start right now. Already it's impossible to "start a new game" in the traditional sense. You'll never be able to "re-play" ED in the way many people like to.

        * You can only have one character. Many people like to try different ways of playing and use different characters to do that. But to avoid "exploits" that has to be limited in online play. So currently you're allowed one character which is who you'll always be.

        These are each important things to many players and their absence is a direct consequence of the removal of offline play. You can see why people are pissed.

        (1) And just to note, you don't just have to connect to Frontier Development's servers, the game demands open peer to peer so if you need to control where your computer talks to good luck with that.

        1. John G Imrie

          Re: Arguing over nothing

          If you want to make money as an explorer charting new systems (part of the game) you have to do it now, because it's all being done by other players right now.

          I don't think that's correct. As far as I can tell multiple people can discover and explore and get the money from flying through the same system.

          1. Anonymous Coward
            Anonymous Coward

            Re: Arguing over nothing

            @dogged

            Yes the model B was 400 quid new (and not a great deal cheaper 2nd hand) but a 2nd hand B&W TV was a lot less than 100 notes... I think we paid 25 for a 12 inch if memory serves..... snicker snicker.....

            Yes I was lucky that my parents saved for this (without going into some long story let's just say that all our holidays were camping holidays and in the UK and that our car was at least five years old). I also worked to help pay for the computer but it turned out to be a good investment given my future career.

            Anyway, I digress. My main point was that buying a Beeb or a Speccy (didn't they port it to the Speccy?) wasn't beyond the buying power of the average to lower income family if that's where they wanted to spend their money.

            Saying that I'm irritated that a promised feature has not been delivered is not really the same as saying I'm a spoilt toddler throwing its toys out of the pram. I'm simply saying I think it's fair to get a refund for something which isn't as advertised.

            I'm happy to accept that the world has bigger problems and I sincerely hope this story is kept in perspective.

            1. dogged

              Re: Arguing over nothing

              Upvote for reminiscences...

              Ours was a relatively unusual situation, I guess. My dad was a farm worker. He earned £28/week in 1983. We did get free milk though.

              1. Anonymous Coward
                Anonymous Coward

                Re: Arguing over nothing

                @dogged

                I can't honestly remember my parents income at the time, but I'm fairly sure it was more than that. One sales man and one part time secretary.

                I don't know if you played at a friends (that's how I started) but there's a Javascript emulator which plays a lot of the old BBC games. I can't remember the URL but it was linked to from a story here at El Reg a few months ago... found it! http://www.theregister.co.uk/2014/05/15/chap_rebuilds_bbc_micro_in_javascript/

                Brings back the memories.. Elite, Chcuky Egg, Revs etc. etc.

                1. dogged

                  Re: Arguing over nothing

                  > I don't know if you played at a friends

                  error - assumes friend(s).

                  That was self-mockery. I did have friends, I just didn't see them often because farm workers tend to live miles from anywhere and our nearest neighbour was nearly two miles away.

                  There was a school computer club but it met after school and those of us who bussed in couldn't go because, er, bus. Looking back, it seems like it must have been really hard being a country kid. I wonder if it still is? Perhaps this is something that the government's stupid "Year of Code" could address instead of teaching MPs how to write <blink>Hello world</blink>

          2. h4rm0ny

            Re: Arguing over nothing

            >>"I don't think that's correct. As far as I can tell multiple people can discover and explore and get the money from flying through the same system."

            My understanding (it would help if there were an actual manual for this game) is that yes, you can still get some money, but that it's reduced because other people have already gathered the information and put it on the market. It's intended to simulate Supply and Demand with the information being available from different sources reducing the profitability. Right now there are a lot of systems that are blank slates and you can't buy information on them. As people map the galaxy, they become known systems and you can and rewards go down as well. I don't have a reference but that's what I believe the developers have said. So much of this is word of mouth that it's really difficult to actually know how the game really works.

      3. ollieclark

        Re: Arguing over nothing

        That game pretty much already exists. Oolite is the original Elite with updated graphics and a few extra features. Single player, offline, loads of mods to customise it exactly how you want it. Not enough mods? Take the source code and rewrite it.

        Of course the biggest complaint about Oolite was that it's single player and offline. But if you basically want to play original Elite with modern graphics in a static universe, Oolite's your game.

        "What happens when, in your 'solo' mode you see a mission to help a rebel group but don't get a chance to do it before leaving for a work trip. You come back a week alter and start playing but in the meantime other players have flocked to the rebel cause and the mission is no longer available."

        The offline mode was going to have time critical missions too. You'd miss out on that mission in both modes. it's just in one, humans did it, and in the other, AI did it.

    3. MrDamage Silver badge

      Re: Arguing over nothing

      Lets try a car analogy, then you might end up understanding the issue here.

      Kickstarter project for a funky new off-road capable vehicle gets established. People like the looks of it, because it reminds them of the old VW based Dune Buggy's they used to see tearing around when they were kids. They help fund the kickstarter project to get the car off the ground, based on the manufacturers promises of it being a capable off-road vehicle.

      A month before release, they quietly whisper in a small article in an obscure Lithuanian motoring magazine, that it will no longer be fully capable of off-road travel due to "suspension aesthetics", but the only way you can take it "off road" is on gravel driveways, at a top speed of 5km/h.

      People justifably get upset, demand a refund due to the broken promises.

      Then people like you come along, claiming that gravel driveways are off-road enough for your liking, and completely ignoring the fact that others wanted to go tearing around Fraser Island, as that was the capability that was initially promised to them. You also ignore tha fact the manufacturer is capable of remotely tuning the suspension based on how others drive their vehicles, and because others dont even bother going off road, suspension is tightened to the point where you cannot even go down gravel driveways anymore, even at 5km/h.

      Offline mode means EXACTLY that. Offline, not "connected solo play"*.

      *"connected solo play" sounds suspiciously like someone doing the white knuckle shuffle to something being streamed by Redtube.

      1. dogged

        Re: Arguing over nothing

        > Then people like you come along, claiming that gravel driveways are off-road enough for your liking

        Disclaimer - I have no horse in this race. We couldn't afford a second-hand colour TV in 1983, let alone a BBC Micro so I have no Elite nostalgia and have not preordered or even ordered this game. However...

        That was a really fucking stupid analogy. The whole point of an off-road vehicle is to go off-road. The whole point of a space trading simulator is to trade things in space. This change has not gutted the entire game and made it worthless as your on-road off-roader would be.

        I can understand people getting annoyed - the poster above you makes several valid points although not enough for all this ridiculous fuss, in my opinion - but you've gone batshit with it. Calm down.

        Two things to remember -

        1. It's only a game.

        2. It's only a kickstarter.

        and your bonus number -

        3. Get over it.

        1. Anonymous Coward
          Anonymous Coward

          Re: Arguing over nothing

          Not sure why you mention the second hand TV. You could connect a BC Micro to a second hand B&W TV (we did) and there weren't many houses without either.

          On the other hand a cheapo second TV, often B&W in those days, was nice to have so I could play for longer before my parents kicked me off to watch TV. Then I played in colour once a week on Sunday when there was nothing on.

          I think the car analogy is not far off. Some people bought it because they wanted the off road experience, some were only interested in the on-road experience. A few weeks before it was delivered the off road part was dropped. So, of course there are complaints.

          It is only a game and there are more important problems in the world but that's not a reason not to complain and try and get your money back if what you've got is not what was promised.

          1. VinceH

            Re: Arguing over nothing

            "It is only a game and there are more important problems in the world but that's not a reason not to complain and try and get your money back if what you've got is not what was promised."

            Quite. And in my case it's a reason to consider not buying it in the first place.

            I never played the original Elite, so I have no nostalgia for it - and although I've obviously been reading some news regarding Elite: Dangerous since the outset (and possibly commenting here and there), I didn't stump up any money. I decided to wait and see the end result and then consider buying it.

            Now I can see it - and it looks stunning.

            But I don't play online stuff. Whatever games I buy, whatever platform they're for, I play offline.

            One of the chief reasons I do that is because I don't sit down and play often enough - so I like to be able to pause a game where I'm at, and leave it, expecting to be able to come back to it next week, next month, next year - possibly even longer - and pick up where I left off.

            So no offline mode, no sale.

            1. Anonymous Coward
              Boffin

              Re: Arguing over nothing

              The ability to pause the game is the whole thing, I think. I did play Elite on a model B, and so, almost by definition, I am now old enough to have various other commitments: I can't sit and play the game for 20 hours at a stretch because I'm not a student and I have to do other stuff. So, if I was to even think about buying this game, I'd require the ability to have a stop-the-world pause, where I can come back in a day or two and pick up the game world in the state it is in now. I might also want to play the multi-player real-time thing (in fact, I would not) but a real pauseable single-player mode would be vital.

              In fact, of course, I play the wonderful Oolite when I feel the need for a hit, which has this feature.

          2. dogged

            Re: Arguing over nothing

            > Not sure why you mention the second hand TV. You could connect a BC Micro to a second hand B&W TV (we did) and there weren't many houses without either.

            Way to miss the point, AC. Back then a 2ndhand TV could cost anything up to about £100. A BBC Micro model B came in at £400. You could quite literally buy a new car for that at the time.

            This comment won't make me any friends but this whole story reads like those appalling teenagers on Twitter who complain because the iPad Air 64GB they got for Christmas was the wrong colour and now they're going to kill themselves. I guess that's what you can expect from people with parents who gave them BBC Micros as kids.

      2. Jim Moores

        Re: Arguing over nothing

        Except that these people put money into a kick starter project. That is not buying a product, whether you like it or not. It is funding a high risk project. I funded it, and I specifically wanted a Mac version (which isn't out yet). If I never get a Mac version I will be disappointed but I will not go storming around demanding a refund. I realise (unlike apparently many others) that funding E:D was going to pay for about 2 hours of developer time and I what I wanted to do was help give the project a _chance_ to succeed. That tiny contribution does not entitle me or anyone else to dictate what ends up in the final product.

        1. h4rm0ny

          Re: Arguing over nothing

          >>I realise (unlike apparently many others) that funding E:D was going to pay for about 2 hours of developer time

          Can I come and work at your place? I would like to be paid one and a half million pounds for two hours work. For that much, I'll even code in Visual Basic if you want!

  2. fizz

    I'll repeat the post I just made on the previous topic to answer comments like your:

    I love the fan crowd...

    .. how they seems to be unable to grasp why somebody could be inconvenienced by online only.

    We go on repeating the reasons:

    - unreliable connection = impossibility to play

    - impossible to pause the game to go to bathrooms, answer kids/wife/dog/other

    - impossible having multiple saves and characters

    - if you do not play for a while, you find all your missions expired while you were away and your cargo possibly worthless

    - impossible to have mods

    - constant top-down "re-balancing" and gameplay compromises to nerf exploiters, even if you play solo

    - server troubles = difficult play

    - they have kept the rights to do direct advertising to online users (ironically they said it was avoidable only by playing offline... now they amended their EULA to take that away, obviously).

    But they seems to blithely ignore this and say "Oh, but it does not require a big bandwith" or "Oh, but you can play solo". Swearwords come to mind...

    And to those that encourage us to take it behind silently, I remember that if we do not make noise when corporations are behaving badly, we only encourage them to behave in this way more often than they already do.

    This time it may be a matter that do not influence that many people, and mostly old geezers, but it will come the time the now adoring fan legions will be asked to bend...

  3. Neoc

    Bottom line

    I can take my copy of Elite (the original) and still play it all these years after the game is released. By tying it to a server, this company has created a game with a built-in drop-dead date.

    I do not want to be on-line when I play. I do not purchase any game that require me to "call home" in any fashion in order for me to play them solo. And yes, that means that every year I play fewer and fewer new games. You know what, I don't feel like I am missing anything.

    So let's get this straight: you love playing your online/connected games - glad you enjoy them. But do NOT tell me what *I* am suppose to like in a game. And one thing I do not like is a game that *has* to be connected to be played in any fashion. Bugger off - I paid for this game, let me play it and stop trying to use me as a product for company X's marketing.

    Time to break out the PS2 and play MediEvil and the original Tomb Raider.

  4. Anonymous Coward
    Anonymous Coward

    Have you noticed...

    ...That websites, even when 'having problems' or 'being updated' always display the ads perfectly. And they're always loading first ?

    ...that whatever problems you have when buying a game, the credit card transfer always works flawlessly ? Sometimes even twice ?

    ...that when purchasing online, and experiencing problems, the guys that sold it to you are always 'just the distributor' and not responsible ?

    ...that when you want a refund there are always 'exceptional circumstances' due to 'extraordinary demands' being made on the system ? And that these circumstances never seem to occur when YOU need to pay ?

    I could go on. Bottom line ? If they can rip you off they will.

  5. PCS

    Ah, the joys of First World Problems (c)

    1. the spectacularly refined chap

      Ah, the joys of First World Problems (c)

      But a bait-and-switch goes back centuries and exists the world over.

      1. dan1980

        Re: 'bait-and-switch'

        @...chap

        Believe me when I say that I am on board with those who are disappointed/angry with Frontier, but I don't think this qualifies as 'bait and switch'. The simplest reason is that offline play was not part of the original proposal - it was an additional feature that was to be present and it hasn't been 'switch[ed]' with anything.

        As I said in another post on the same subject, it's like a (e.g.) rock music festival advertising a line up and some people buy tickets. In response to feedback that the bands are not really 'rock', and with the goal of increasing ticket sales, the organisers announce that they are adding in a third stage (it is a festival after all) where a bunch of more traditional acts will be playing. They sell a bunch more tickets on the the back of this and sell out their show.

        A few weeks before the concert, they announce that the third stage has been cancelled and none of the bands that were advertised to be on it are going to play.

        No refunds - the ticket says that the line-up may change at any time after all.

        1. SolidSquid

          Re: 'bait-and-switch'

          As a feature it was introduced fairly early on in the Kickstarter process and on several occasions the developers asserted to people who were asking if offline was available (because they didn't want an online only game) that they were going to do it. For anyone buying after the point this was added it classes as a bait and switch.

          To take your analogy, it's more like buying a ticket to a rock music festival because they announced that a band you're a big fan of has been added to the lineup doing a one-time support act at the festival. You might go and watch the other acts, but you bought the ticket because they announced that this band in particular was playing. Then in the middle of the festival (to parallel the whole playable alpha phase) they announce that the band isn't going to be playing after all because it was decided they didn't fit the theme of the festival after all. Since this band was the reason you bought the ticket you go to get a refund, and they state that because you watched the other acts while waiting for the band you went to see you're not entitled to a refund anymore

          1. dan1980

            Re: 'bait-and-switch'

            @SolidSquid

            The simple fact is that there was not 'switch'. I get what you are saying, I really do, but it just doesn't match. A 'bait and switch' is when stores lure you in with the promise of a great special on one item but when you go to buy it, they are - surprise, surprise - all out. But hey, we've got this great other item here that you might like that is not on sale and far more expensive . . .

            What has happened here is very annoying and I do not agree with it one bit. I find Braben's wordy evasions and justifications to ring utterly hollow and I their timing is ridiculous as this was known long, long ago. Right through the process, they made decisions to give priority to the online mode which had the effect of making the offline mode less likely to eventuate.

            They moved functionality onto their online servers and then apparently only many months later twigged that this would make it difficult to implement those same functions offline - you know, disconnected from the servers. The content and functions didn't just end up there one day after a night of heavy drinking and hazy memories - they were systematically PUT there and to imply that they didn't know the consequences of that is disingenuous.

            Despite gushing with pride at all the features they were developing and how good it was and great it would be, they deliberately kept quiet about the fact that they were actively making decisions that KNEW were rendering the promised offline mode unlikely. Many people asked and confirmed that there was an offline mode and not once did Braben pipe up and say: "look, the way we're going, and the way we're building the mechanics, it's looking like we won't be able to deliver an offline mode - now or in the future". He could have said that but he didn't.

            Instead, he and his team pretended everything was still going well. Why? Well, I suspect that he didn't want to deal with the backlash until it was too late to do anything about it. As you have noted, the decision to include and offline mode was made quite early in the piece and so should have informed their decisions about how they developed the game. They made heir choices knowing full well that there were other options but didn't want to let their backers and fans know so they could voice their opinions.

            Sure, Braben and Frontier don't actually NEED to involve their community but part of the point of a Kickstarter project is to do this. Nothing is set in stone but you are asking people to back your vision so it's not unreasonable to to keep them in the loop.

            We get trailers and screenshots and progress reports about how X new ships have been added and how features are evolving. So why not an update to say that a much-requested, promised and much-celebrated feature is now resigned to the bin?

            They even let people fork out MORE money for alpha/beta access, knowing that some of them wanted an offline game*.

            What has happened is false advertising and 'bait and switch' is also false advertising, but it is a specific subset with specific rules. All bait-and-switch is deceptive advertising but not all deceptive advertising qualifies as a bait-and-switch.

            So, while I definitely am on board with all the annoyance and upset and anger, I just don't believe this fits the description you are using. And nor does it have to - what has been done is bad enough as is.

            * - It's fully reasonable to try an online-only beta when you want an offline game because you know that the beta world will be tweaked and reset and changed about while you are using it. You're still entitled to want to play it offline (as promised) where no one will mess with it.

        2. dan1980

          Re: 'bait-and-switch'

          To those down-voting me above, please explain, with reference to any definition you can find, exactly how what has happened qualifies as a 'bait and switch'.

          In a 'bait and switch', the bait must actually be real - a TV or a Car or a home-loan rate or whatever - but the trickiness comes when you find out that you can't get that product. Where a TV is advertised at an amazing price, you will find that the TV sold out. It's important that it did actually exist and it was available for that price. The problem is that they only have a handful of them - not even close to fulfilling demand. If it's a loan rate, the rate really does exist, but the conditions are such that 99% of the people who go to apply are actually eligible.

          That is all I am saying. I disapprove whole-heartedly with what has happened and I think Braben has acted in bad faith by deliberately withholding the information but that was deceptive (if not outright lying) rather than a 'bait and switch' and no matter how angry you are, that doesn't change.

          Look the term up now.

          1. dan1980

            Re: 'bait-and-switch'

            I meant ineligible, obviously!

          2. auburnman

            Re: 'bait-and-switch'

            I don't think you're entirely right there. You can easily have a bait-and-switch where the bait was an ephemeral promise that never existed in the first place - having the bait technically available (but with the highly ineligible/tiny stock amount 'get out' of your choice) is just a loophole that stops the particular example of bait-and-switch being discussed from also being Fraud and/or False Advertising.

            1. dan1980

              Re: 'bait-and-switch'

              @auburnman

              That's exactly the point - if the product doesn't exist, it's not a 'bait and switch', it's outright false advertising. The bait and switch IS about the loophole, though it has been closed in a lot of places. Look up whatever consumer services you have - see what they say.

    2. dan1980

      @PCS

      "Ah, the joys of First World Problems."

      And by that you mean . . . what, exactly?

      Are you trying to say that we should be thankful that we can argue about whether a multi-million dollar video game can be played offline or not?

      Fair point, but I am thankful for that. Or, at least, I am cognizant of the fact that, though I am just a middle class person, I am a middle class person in a generally affluent nation and so enjoy a quality of life that is nearly inconceivable to hundreds of millions of people around the world.

      But that situation and my acknowledgement of it does not really have anything do do with this topic.

      Hell, I should be so lucky as to have electricity and thus am able to type this reply! After all, millions don't. But then David Braben also lives in a decidedly first world country and in decidedly affluent circumstances and is even so lucky that he was able to convince a bunch of strangers to give him £1.5m based on a 'vision', allowing him earn money doing something he loves and wanted to do.

      But did you know that many women and children in Sub-Saharan Africa have to walk several miles each day to collect semi-drinkable water for their family and can be at risk of attacks from both animals and people, including rape?

      Against that, surely Braben's hand-wringing about a offline mode being too hard is just a "first world problem" and no excuse at all. I mean, what's so bad about having to "re-engineer a separate set [of missions]" for offline play when compared to 10 year old boys being torn from their mothers' arms to become suicide bombers while their fathers are shot to prevent them rebelling?

      And how can he keep a straight face when he notes that they would have had to "replicate some of the work locally that was being done on the server" and that, whole they "could" do it, "the amount of work involved increased over time" and so they decided to cut offline play loose? Doesn't he know that there are 70,000 children homeless in his native Britain?

      I wonder how they would feel about complaints that having developers code inside a nice, comfortable, heated, office is 'to hard' or wouldn't be true to his 'vision'.

      Why is he even doing this at all? I don't know how much he pocketed when Google bought Phonetic but I'm sure he didn't give the whole lot to a charity. Or maybe he did, seeing as he is a trustee of the Raspberry Pi foundation, a registered charity tackling the clearly funadmental human rights issue of low rates of CompSci students in British universities.

      i am not having a go at David for any of this - what I am saying is that the 'first world problems' argument is utterly ridiculous.

      I presume you won't read this reply as you have already sold your computer, along with all your other first-world belongings to raise money for starving children in Africa, pausing only to book a one-way ticket to India where you will spend the rest of your life working with the dalit residents of the slums in Bangalore, helping to protect the young women being raped - sometimes quite brutally - daily, while also working tirelessly to help end the caste separation that holds them down.

      So I suppose I have wasted my first-world time on this post as you are far too busy campaigning for human rights in China and equality in Russia.

      1. janimal
        Thumb Up

        @dan1980

        +10 for you

  6. BryceP

    With a wink and a nudge

    "Reg commentards are mad about this and Elite: Dangerous buyers are clearly mad about this. Any second now social media and customer service “experts” will be tweeting and posting utterly obvious critiques of Frontier Developments' behaviour. Such posts may be the worst part of this whole unpleasant saga."

    I seriously can't figure out if this was intentionally the driest self-deprecating humor I've ever seen on the Reg or just a comedic barb gone slightly in the wrong direction.

    Either way, spectacular.

  7. Blarkon

    A s*#t storm compared to the s*#t typhoon coming with Star Citizen

    This is a mere s*#t storm in a teacup compared the epic dummy spitting that will be happening in the future when Star Citizen doesn't live up to the impossible expectations placed upon it.

    1. dan1980

      Re: A s*#t storm compared to the s*#t typhoon coming with Star Citizen

      @Blarkon

      Well, they certainly have the credits for it.

      One difference is that Elite actually promised offline play, whereas for SQ it was a 'stretch goal' and was worked up as a separate game, playing out in the same universe, acting as a kind of lead-in to the MMO world. That game has its own team and so is rather unlikely to be cut, especially given its 'stretch goal' status, which essentially is saying: "if you give us more, we will do X and specifically X".

      Who knows how SQ will turn out but the number of backers means that it's likely to have a SERIOUS following from day one, which is a big criticism of Elite - they're forced the O but it seems to be missing the MM part.

    2. K

      Re: A s*#t storm compared to the s*#t typhoon coming with Star Citizen

      lmfao .. I'm looking forward to that one. I know so many people who have brought into it (far more than brought Elite) wholesale and they're already living, breathing and shitting it.

      That that will be spectacular.

    3. PatientOne

      Re: A s*#t storm compared to the s*#t typhoon coming with Star Citizen

      I take it you're referring to this:

      "Squadron 42 is a single player campaign that takes place within the Star Citizen universe. It can be played off-line."

      I've not seen anything regarding this having changed, but go ask on their forums: They have an 'Ask a Dev' area and Cloud Imperium seem quite good at answering such concerns. Or go subscribe and post the question for Chris Roberts himself.

  8. janimal

    Been Burned Before

    The only game I have ever pre-ordered was GT5 and even then I was nervous. For me at least it turned out to be the worst most soul-less & pointless racing game I have ever played. I promised then I would never pay for another game until it was released and I had read many reviews.

    When I first heard about Elite:Dangerous, I immediately thought "I bet it will be online multi-player rather than the single player game I would like"

    So I scoured the website & FAQ's every now & then to see how the plans were progressing. I can remember my joy when they announced single player offline mode. I'm sure that nostalgia was a major factor in this project's very successful fund raising and that nostalgia was based on an offline experience.

    I certainly wanted to give them money up front simply because I was so desperate to see it succeed.

    Nonetheless, fortunately for me, after some wavering I decided I just couldn't pay for promises. I am now so relieved that I didn't pay, because the current offering is not the game I was expecting it to be (based on the promises made on the website).

    An offline game is a completely different beast from an online multi-player one.

    I don't want my single player game re-balanced to satisfy constraints of the MMO paradigm

    I don't want my SP game to progress without me while I am on holiday

    I do want to be able to pause my game to deal with family issues, or pets, or phone calls, etc....

    I want to see what interesting and exciting MODS the community can create

    I want to be able to have multiple saves so that I can approach the universe in multiple different ways.

    I want to be able to play the game on holiday

    I want to be able to play the same game in 10 years time

    Finally we come to the reasons why they cancelled the offline mode....

    dan1980 has already destroyed their argument regarding the effort it would take, but here is another. When they first announced the dropping of off-line mode. Someone from FD said this...

    There has been a lot of uproar about this but the bottom line is that they have moved so much stuff to the servers they physically cannot produce an offline version now. All of the commodity prices, background simulation, module upgrade availability, bulletin board missions, injected events and I suspect even the NPC AI are run from the servers. *

    That functionality did not end up on the server accidentally.

    Since offline mode was one of the requirements, one that was specifically requested by the kickstarter backers, that requirement should have informed every decision they had to take on whether functionality should have been client-side or server-side. In fact I'm sure that they could have greatly reduced the effort to provide both by some forward planning.

    Finally Mr Braben said this...

    "We have developed a multiplayer game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all players' behaviour. This is what the game is about. Without this it would not be the rich gaming experience that we will deliver, and would be a great disappointment to all players.

    "Any offline experience would be fundamentally empty."

    From all the reviews I have seen the main complaint appears to be that the experience they have delivered is already a shallow and empty experience even with the online component.

    It seems to me that either

    a) their development methodology was non-existent, not adhered to or deeply flawed

    b) There were other non-technical, financial reasons (DRM, pressure to release, etc...) which they are never going to admit to.

    I do really feel for the people who paid up on the basis of single player. At this point I can't see me buying this in the near future as it seems to me they are going to have to find a way of funding the on-going maintenance of the servers. Which to me implies micro-transactions or P2W and other practices that I will not support.

    *This quote now seems to have disappeared from the internet, fortunately I had copy & pasted it from the FD website into a different post at the time.

    PS. El-Reg: please disable the auto <p> functionality in your comment form, not every line-break is a new paragraph.

    1. janimal

      Correction

      It seems the quote I attributed to FD, was not from them - apologies.

    2. dogged

      Re: Been Burned Before

      I just wanted to comment on the quote you've provided (regardless of attribution)

      There has been a lot of uproar about this but the bottom line is that they have moved so much stuff to the servers they physically cannot produce an offline version now. All of the commodity prices, background simulation, module upgrade availability, bulletin board missions, injected events and I suspect even the NPC AI are run from the servers. *

      "Background simulation" is probably an in-house term so I can't really talk about it, and "injected events" is another. On the rest though....

      If commodity prices are kept on a local machine, they will be hacked. Somebody will tweak the hex values - in memory if necessary - to buy low and sell high. In a single-player game, that's irrelevant but where multiplayer is even a possibility, it's a nightmare. NPC AI and upgrades would be the same. To go offline, you'd need a complete local copy and a means of switching to online sources from context. Along with a scripted campaign and set of missions. As I understand it, much of the game is procedurally generated which complicates this.

      I'm not saying it can't be done or even that it's hard. I am saying it's a whole lot of work that somebody has to pay for.

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