This this too: http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses-refunds-threatens-customer-with-origin-bans/
Amazon yanks SimCity download from store
Amazon has stopped selling the downloadable version of SimCity after hundreds of incensed gamers gave the just-launched game one-star reviews. The SimCity – Standard Edition was removed from Amazon's virtual shelves on Thursday. The always-online game has been mostly unplayable since it launched on Tuesday because of problems …
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Friday 8th March 2013 09:30 GMT Anonymous Coward
Unfortunately, digitally distributed products are broadly exempt from most consumer protection legislation in the EU, notably the Distance Selling Regulations. You basically lose all right to a refund the second the first byte of the file has been downloaded, unless there has been some malice on the part of those responsible for producing/selling the game (e.g. false advertising).
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Friday 8th March 2013 10:19 GMT SMabille
Selling a game / Capacity planning
Isn't not having a working product and not anywhere close to the capacity required (which can have been anticipated) malicious?
I'm sorry but isn't capacity planning relatively easy? You know you are going to have a urge surge of demand in the first 30 days that will go down without time (depending on how quickly the game is boring - which without save and reload, sandbox feature is probably going to be pretty quick).
In the (good) old time you would have to factor the investment cost to cope at the peak (but could recycle it for next game launch) vs the alienation of the user base but now with IaaS (Infrastructure as a service) like AWS, Azure and other clouds the investment is virtually null, you just pay for the capacity you are using. So invest (buy) server farm to cope for use at D+30 and rent capacity for the rest. Build software able to scale up and launch new instances quickly. Not rocket science.
Ordered the game on DVD, been dispatched but will return it as soon as it gets thru the door. Send a clear signal to EA: Yes I was interested and happy to get a newer SimCity but not in those conditions.
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Saturday 9th March 2013 12:11 GMT Jellied Eel
Re: Selling a game / Capacity planning- Now with added irony.
"but now with IaaS (Infrastructure as a service) like AWS, Azure and other clouds the investment is virtually null, you just pay for the capacity you are using. So invest (buy) server farm to cope for use at D+30 and rent capacity for the rest"
Amusingly the game appears to be relying on AWS, so Amazon's removal from sale may be partly due to self-preservation if Sims are eating the farm(s). I'm guessing due to the removal of iner-city transactions it's an IO problem between cities, especially if they somehow end up on different VMs.
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Friday 8th March 2013 13:05 GMT PGregg
Well no.
You have no recourse under DSR - but you absolutely have a full right to refund under the Sale of Good Act.
What you purchase must be fit for purpose. In this instance it has been absolutely demonstrated and proved that the product was faultly and so you are immediately entitled, in law, to a full and complete refund.
Report them to your local Trading Standards Office.
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Friday 8th March 2013 16:06 GMT RRoker
differs by jurisdiction
The rules that would apply here will differ a lot between different countries.
In the UK I would imagine that any customer who has purchased a license of Sim City would be able to say that EA are in breach of an implied term of the contract that the customer will actually be able to play the game.
If you're affected by this you could do worse than having a look at section 3 of the Unfair Contract Terms Act 1977 which says (amongst other things):
"...cannot by reference to any contract term—
(a)when himself in breach of contract, exclude or restrict any liability of his in respect of the breach; or
(b)claim to be entitled—
(i)to render a contractual performance substantially different from that which was reasonably expected of him"
If I'd just paid over the odds for what looks like it's going to be a disappointing game at the best of times and it didn't even work because of some horrible DRM system I would say that any attempt to avoid giving me a refund/say that everything was fine an dandy was probably an attempt to "render a contractual performance substantially different from that which was reasonably expected"
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Friday 8th March 2013 10:13 GMT Yag
unfortunately
"Also my major worry with any online game, is what if I spend ages on my city, then EA go bust? I can't play my game that I have brought!"
You didn't bought a game.
You bought a license to use a game, which is revokable and modifiable at any time by the seller.
And that you accepted the terms.
Terms that were told to you only after you bought the software.
And you can't be refunded if you refuse those terms.
Worse is... I'm sure that a cracked version with an included server-side will be out in a few monthes - one year top.
And will be far more functional than the official bought for version.
EA can rot in hell, I'll just build my own city in Minecraft.
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Friday 8th March 2013 13:09 GMT PGregg
Re: unfortunately
> You bought a license to use a game, which is revokable and modifiable at any time by the seller.
The courts in Europe disagree. EA sold you a license to a game, which in its own right means you now own title to that one game and EA has "patent exhaustion" over that one copy (or license) of the game. Essentially this means that EA can not tell you what to do with it.
See Oracle v. UsedSoft.
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Thursday 7th March 2013 23:57 GMT Greg J Preece
Disgusting, abusive business practices from EA? No, surely not!
What amazes me is that people still bought the fucking thing, especially given the Diablo III saga last year. EA wants to sell you something you neither own nor control, and shut it down when they, not you, get bored of it. But they still want full price for the game, plus microtransactions.
I could rant all day about EA's horrible attitude toward its customer base, but I have stuff do so, so I'll be more succinct:
Fuck EA. Fuck them in the ear.
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Friday 8th March 2013 10:24 GMT SMabille
Exactly my opinion, when can I play? at work, I shouldn't, at home, have no time/better things to do.
That leaves me with trains/planes (no internet connectivity) and hotel rooms (with patchy connections - how many time an hour do you usually loose AP connection/need to re-authenticate? Probably far too if you loose your town at any small glitch).
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Friday 8th March 2013 13:57 GMT reno79
Re: Why I Got some WINE
Exactly what I was thinking. I bought a new laptop specifically for Sim City when it got announced (as my battered old integrated graphics monolith would have keeled over and died had I even thought of installing it) but as soon as they announced the parasitic DRM I went and bought Cities XL which I've been loving ever since.
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Friday 8th March 2013 00:57 GMT Tony Paulazzo
What I find hard to believe is the serious lack of communication from EA to its customers. In three or so days they finally get an ambivalent sorry, didn't realise how many people were going to buy (and want to play at the same time) the game, and we're working hard to resolve the issue. This problem will not affect our European or Australian releases.
Why don't I believe you EA? oh yea, cause you're lying sacks of shit!
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Friday 8th March 2013 17:22 GMT MrT
Re: Too many...
From what I understood it's not something that is easily done - lots of custom bits etc (see link) - even the legendary Babylon5 render farm was a dedicated job. Unless someone has ported Tinc to AmigaOS... ;-)
http://eab.abime.net/archive/index.php/t-44845.html
There's nothing wrong with Amigas and it wasn't a skit on their steadiness, but if EA have had anything to do with writing any customized business-critical code then it'll be as crap as their commercial exploits.
They don't use that platform of course. They use a ZX81 supercomputer, last seen running a nuclear power station ( as per the Sinclair adverts ). The real problem is the 2400baud modem, stuck trying to connect to Prestel.
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Friday 8th March 2013 01:37 GMT zemerick
Looks like it's just a UK thing ( possibly EU? )
amazon.com shows all of the versions are in stock and available.
Still not going to buy it. I saw the storm coming with Diablo 3 and made sure not to buy that game. I new we were looking at the same thing with Simcity.
It's very simple: I will NOT buy a single player game that requires internet access. Period.
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Friday 8th March 2013 01:54 GMT mickey mouse the fith
Vote with the old wallet, theyll learn (probably)
"While we continue to do everything we can to fix server issues, we're currently in the process of deploying a Hotfix to all servers. This includes various improvements,"
Apparently these `improvements` include removing features like cheetah mode, what a farce.
A single player game that needs an always on internet connection in order to play it is a default non purchase for me as i often want to play a game on my lappy away from the old wifi. A once every now and again verification system like windows does (3 months isnt it?) is just about acceptable, but if my flaky internet disconnects i dont expect my newly purchased SINGLE PLAYER game to stop working.
I really, really hope that the new xbox doesnt pull something like this, as is rumoured. They wouldnt be that stupid, would they?
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Friday 8th March 2013 09:03 GMT Shrimpling
Re: Vote with the old wallet, theyll learn (probably)
"I really, really hope that the new xbox doesnt pull something like this, as is rumoured. They wouldnt be that stupid, would they?"
You mean like needing to be connected to Xbox Live to play Arcade games if you had to get a new console after the old one had the rrod?
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Friday 8th March 2013 02:02 GMT Andrew Macrobie
EA
Face it chaps and chapesses, EA have consistently rolled out unfinished crap for years now and we, as consumers, have been only too happy to vote with our wallets and say "Yeah, that's okay, stiff me for £40 now for the beta and £30 later on for the DLC that finishes it off".
Terrible attitude, terrible customer service, terrible company.