Adobe reels in game coders with a quick free Flash
Adobe is allowing programmers to use "premium features" in Flash Player 11.2 for free to kickstart take up among games makers. After unleashing the Flash build and AIR 3.2 upon the world, Adobe announced that premium functionality in Player will be available free of charge to content published before 1 August and there will be …
errm so.
Flash isn't dead then, despite what the scaremongers here claimed a couple of months back.
Re: errm so.
It's nearly dead on the mobile web, but you can still package it as an app.
However since this will always create apps that work slower, crash more and require expensive licenses compared to native app development the future for this isn't that rosy either.
Re: errm so.
Flash doesn't crash more than anything else does. Write bad code, it will break on any platform.
Re: errm so.
Oh yes it does, probably because it needs more memory for all the extra layers.
The game Machinarium is a good example. No justification apart from use of Flash for a game like that to only run on the iPad 2, it's not even 3D!
Even then it still crashes much more than other games.
Re: errm so.
Flash Platform is very much alive on iOS, beauty of it is you can't tell - hence complaints below about lag and stability will be limited to the half a dozen Apps who's developers went public - rather than the 100K or probably more who haven't.
The Spin Battle or "Market cap and it's hard to beat free."
Flash is Dead? Not yet. Hurting, definitely. This issue has little to do with performance or security rather the control of the media market place and vengeance from old wounds. But with Apples market cap at 572 billion vs. Adobe 35, we know who won that media spin battle. However, the war is long. Android is free, it's hard to beat free. GOOG market cap 210 + 35 vs 572, the fight wages on. acs
Re: The Spin Battle or "Market cap and it's hard to beat free."
You're kidding yourself, even Google dropped Flash on Android already (see their latest Android Chrome browser)
Oh and please explain how Apple's support for open HTML5 is "control of the media market place".
Re: The Spin Battle or "Market cap and it's hard to beat free."
Err... Adobe stopped Flash on Chrome for Android, not Google.
Oh Please, not again.
Let's not start this. I know there is no easier way to start a flame war around here than defending Flash or criticizing Apple, but the Flash discussions tend to fill so quickly with bizarre claims that it really is just annoying. Flash on intel lives, on mobile, not so much. Beyond that, lets just wait and see.
Die Flash
Off to the archives with you along with Silverlight.
Give up, Adobe!
This 'ere Flash is not pinin'! 'E's passed on! This software is no more! He has ceased to be! 'E's expired and gone to meet 'is maker! 'E's a stiff! Bereft of life, 'e rests in peace! If you hadn't nailed 'im to the browser 'e'd be pushing up the daisies! 'Is metabolic processes are now 'istory! 'E's off the twig! 'E's kicked the bucket, 'e's shuffled off 'is mortal coil, run down the curtain and joined the bleedin' choir invisibile!! THIS IS AN EX-SOFTWARE!
Re: Give up, Adobe!
I don't think he cares about the plumage. The plumage don't enter into it.
Is it just me, or is it not incredibly bizarre that people are talking about developing enterprise applications and serious games on en extension of what essentially started out as a very simple version of WordStar with links?
I mean, HTML was brilliant, but this seems a bit like starting with a coffee maker and five versions later having a battleship. Is there something I'm missing here? Did they just shoehorn a version of C in there and call it HTML, or are they somehow raping HTML's markup into having flow control, loops, and objects? 'Cos I just can't see any way they could do that in -markup- without inducing seizures...
