Lauded game designer Peter Molyneux is to become a Bafta Fellow at this year's British Academy Video Games Awards. Molyneux began his career in 1982 distributing Atari and Commodore 64 titles on floppies. Soon after, he created a text-based simulation game, The Entrepreneur, which failed to take off, pushing him away from gaming …
Well done Peter
Apparently when he picked up the gong it came away from its base, and he noted that it hadn't been polished, but the organisers promised him that the next one he won would be finished properly.
Nail on head
That really did make me laugh out loud. Utterly SPOT on.
I quite agree that Molyneux is a Bulldog, in that he gets his teeth into things, but the company was Bullfrog was it not?
The only God moment I've had playing one of his
is "God, where's the game".
....only one downvote is allowed.
Maybe I can buy more at the Moderatrix' emporium.
Did you play black and white?
when you finish slapping your pet, making it dance and play fetch, you soon realise he was so busy with all that, he forgot to build in a game.
Nice guy. Don't mention the shoelaces...
I met him a few times during his Bullfrog days as I worked with his sister, Jane.
He always wore shoes with the laces undone and when I mentioned this, I was told that he loved wearing lace-up shoes, but had never learned to tie them...
What about Milo?
What about Milo, the Kinect pederast simulator?
Populous was phenomenal.
Populous, OMG that brings back annoyed memories arguing with little people on a screen. Awesome and highly addictive game.
I am off to load up my megadrive and play that (or look to see if there is a linux clone)
I wish Original Populous was still around
Or even Pop II at at pinch, nice, simple God Game without too many fusses
No mention of Syndicate, wtf?
That game was (and still is) mighty brilliant, one of my fave games ever
Syndicate is one of my all time favorite games too.
I wondered if it would run under wine but looks like there is a linux port in development:
You should be able to run it in a Dosbox without the need of wine, as well as SynWars
syndicate was great.. and populous also..
hate to sound old.. but, they don't make em like they used to... there hasn't been a decent god type game out for ages.
From what I have seen, the majority of the modern games are all the same. Wolfenstein 3D / Doom with better graphics. Going round shooting everything. Yes, this will be downvoted a lot, but I have rarely seen anything different, so that's why I haven't bothered with games consoles.
Bullfrog was more than just Molyneux
I worked at Bullfrog from around the Powermonger days to just before EA consumed them. Whilst Molyneux was clearly the leading figure there the games created were far more of a team effort than perhaps people are commonly made aware of.
In many ways Syndicate was even les to do with Molyneux than some of the other titles and that may be why it was omitted here, but for that matter Magic Carpet had very little to do with Molyneux.
Still, Syndicate was, by far, the best title I ever worked on.
Don't get me wrong though, Molyneux is a nice enough fella.
If you worked on it...
Syndicate was a superb classic...but as long as a dev's on hand, I have to ask: What's with the AI? I replayed it recently, and noted that in spite of the mission briefings saying that smaller teams attract less attention, enemy agents often make a beeline for me from across the map anyway.
...and other times I could walk right past them without them ever noticing.
(amusingly, the game appears to be unwinnable on a modern machine -- some quirk about the last level makes it load and start playing so fast that the enemies are already mauling me before the display appears. No fault of the dev team though -- technology marches on.)
Indeed it was...
I was there at the same time. And it was the way AC remembers.
Not that it matters to the punters (or pundits for that matter).
I think he deserves another gong, though: lifetime hyperbole award.
Dungeon Keeper 1 and 2
Dungeon Keeper was a great game too - so good it's being remade. Or reimagined. Or ripped off. One of those.
Dungeons - http://home.dungeons-game.com/
"You will play a despicable Dungeon Lord whose job is to create fiendish dungeons to lure and trap heroes who dare to try and steal your treasure. Dungeons was developed by Realmforge, a Kalypso Media studio."
Mind you, god games have certainly moved on in the graphics department, From Dust looks fun : http://fromdustgame.com/
GOD v2.0 Cloud Platform Edition, Peter? More Real than Virtual too with HyperRadioproActive IT.
Hmmm? .... I was quite surprised that the following was not thought worthy of mention ..... "Lionhead Studios (also known as Microsoft Game Studios Europe) is a British computer game development company led by industry veteran Peter Molyneux, and acquired by Microsoft Game Studios in April 2006."
PS ...... The Title is not a Question, It is an Alien Program Proposal ..... and hereby Live BetaTests the Present Power of the Internet to Connect Dots ...... and Transport Subliminal Steganographic Messages Automatically ..... for Future Idealised Projects and Programs requiring the Virtual TelePortation of Super Sensitive Matter for Super Sensitive Matters.
Ahhh Syndicate, brilliant game. Give your agents some rocket launchers and then go to that mission with a parade with lots of people lining the streets…the explosions, the screams, the little people on fire… *blissful sigh*
And Dungeon Keeper was brilliant. Beating up heroes and dropping them into torture chambers convert them to your side and use them against their friends, fantastic fun…
Flame icon because little people on fire make me happy. :>
Just Like Mr. Lucas
He made some truly great things but the latest efforts are awful :(
Fable II was acceptable - barely. Seemed to care a lot about banning people from their forums and bringing out expansion packs, not to mention putting in achievements that you needed to buy extra stuff to get but didn't much care for actually fixing the game breaking glitches - oh and of course you can't back up the save files easily either.
Fable III - yuck. Dumbed down kiddy rubbish.
Stop - making games dude, you had it once but you've lost it.
Good memories of him too
Years ago (Bullfrog days) he was the only major UK games developer willing to take a chance on some Russian programmers I was working with.
Nothing really came of it in he end but he was certainly open to trying out new ideas.
No? How about Fusion? Looks like Molyneaux's less successful titles have been swept under the Magic Carpet.
My favourite Bullfrog game was "Flood", even though it sold in criminally low numbers. A genuinely original take on the platform game genre.
Molyneaux is a PR and marketing man. famously prone to over-promising and under-delivering. A trait that has only gotten worse over the years. He's either a terrible game designer, or an incredibly unlucky manager.
I agree with the Anonymous posters: most games were already team efforts by the early '90s, and have become even more so. That Mr. Molyneaux seems quite happy to take all the credit for their work too speaks volumes.
The BAFTA's were Molyneux'd!
It's almost become a standard for when someone lies through their teeth to promise all sorts of things that don't come to fruition, or when they intentionally mislead people in order to make money, for them to be classed as 'Molyneux'd'.
After the early games PM has been a steadily dishonest git, and if he'd been given awards for the early games and not the last ten years I wouldn't have minded.
I loved playing The Movies even to this day. I even have the expansion pack.
The game had much more live to it. It's a shame that they should choose Activision as the distributor and then chose to get eaten up by Microsoft.
- Twitter: La la la, we have not heard of any NUDE JLaw, Upton SELFIES
- China: You, Microsoft. Office-Windows 'compatibility'. You have 20 days to explain
- Is that a 64-bit ARM Warrior in your pocket? No, it's MIPS64
- Apple to devs: NO slurping users' HEALTH for sale to Dark Powers
- Apple 'fesses up: Rejected from the App Store, dev? THIS is why