A Little about the Specs
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According to the specification overview on the WHDI™ website, it has got the following specifications (with my comments):
* Video rates <= 3 Gbps
* Uncompressed transmission
* Range > 100 feet (or 30 metres for the few of us that prefer metric ;-) through walls (!!!)
* Latency < 1 ms (should be good enough for gaming and probably implies no encryption as that would impact latency and since they do not mention encryption either)
* Element prioritisation
As they do not compress the signal and since they utilise the bandwidth extremely well, they did a tradeoff in the error detection/correction department instead by giving video elements of high visibility more error detection/correction bits and elements with less visibility fewer (or maybe even none). This means that any transmission problems would primarily manifest themselves in the less discernible elements of the picture, whereas trasnmission problems in the more discernible elements would be error corrected. (If I understand it correctly, they are in fact protecting the most significant bits of the signal better than the least significant bits.)
Thus no compression, but a similar effect (i.e. missing parts of the picture/artifacts) if you are in an environment with much noise or using it over relatively long distances. The 100 feet claim does not say if that is with a perfect transmission.