Ninety per cent of a game's source code can now be shared between an Xbox, a PC and a phone - assuming one wants an Xbox game on a three-inch screen. The demonstration, performed at Microsoft's tech•ed conference, shows a platform game transitioning from an Xbox to a Windows Phone 7 Series, and finally to a PC. All three …
Platform or format?
Aren't Microsoft, Mac OS X, Linux (for example) constituent parts of what we understand to be platforms?
Desktop, XBox and phone (for example) what we understand to be formats?
I thought for a microsecond that Microsoft had seen the light.
20 years ago porting Amstrad CPC Z80 source to CBM C64 6502 I was hitting that 90% shared source in the majority of source files. Only the poor conditional assembly support in the tools stopped me actually using the same files.
Frankly, if you can't hit that ratio your doing something very wrong, especially in a higher level language. Just a little planning and the right architecture.
Nothing to see here.
This is all well and good for a simple 2D platformer for which all 3 platforms can handle. But how about complex 3D games where different versions require different assets in order to perform well?
Heres to hoping we see full-on XNA in the Windows 7 Phone OS!
I'll truely believe when I can play HALO on my Wii
You've got no chance - since MS bought Budgie, they don't even seem to make games for the Mac anymore (which is where they started). I suspect they've been told not to be naughty and to concentrate on MS games.
this been the case for a while?
I thought that was the whole purpose behind the xna sdk, allowing game code portability between xbox and pc. The phone may have a few minor problems due to the hardware though.
Here's a secret
"Ninety per cent of a game's source code can now be shared between an Xbox, a PC and a phone - assuming one wants an Xbox game on a three-inch screen."
Here's a secret - this has always been true, ever since the invention of languages such as "C" which can move cross-platform. 90% of the source code of DOOM has been moved to every device ever manufactured - and, probably, to some that never got out of prototype.
Of course, the other secret is that being able to share source code between a 6-threaded 2.4GHz beast and a low-power mobile device is not actually all that useful.
Still, Dev Studio - you've gotta love it.
RE: Here's a secret
"90% of the source code of DOOM has been moved to every device ever manufactured"
Including the ZX Spectrum, I believe! What next? ZX80?
Wasn't C supposed to be a "Portable Assembly Language"?
Wasn't Java supposed to be a "write once, run anywhere" platform?
Wasn't modular programming supposed to make re-usable code easier to write?
Wasn't OOP / OOD supposed to make re-usable code easier to write and use?
Wasn't [INSERT TECHNOLOGY HERE] supposed to make it easier to target multiple platforms?
Wasn't the Web supposed to *become* a "universal" platform?
It's been *forty years* since the invention of the first portable programming languages. It's not news. Unavoidable UI design issues are the hard part now. A 3" screen on a device with only a number-pad and other (completely unstandardised) buttons for user input is a far cry from a laptop, or a multi-touch tablet, or an HD TV-connected games console...
Gaming on the phone
Is it just me who only plays a game on a a phone when I am sat on the, er...."special chair" at work and have a few minutes to kill? Tetris or a blockbreaker type game does this perfectly. I have a DS in the bathroom at home but despite staying longer than really necessary a quick game is all I need really.
Long train journeys to / from work come to mind for gaming on a small device, if one doesn't take a nap ;)
Tetris on the loo... good one!
I shall never look at Tetris in the same way...
and the box of screen wipes and keyboard cleaner goes to....
So long as you don't need to be connected to the web for more than 20 seconds...
... it isn't just you, though my game of preference tends to be Sudoku.
To those considering throne-based-gaming, using your boxers as a phone hammock whilst, er, "tidying up" only works well if you remember to de-hammock said phone once finished.
Q. What do mathaticians do if they have constipation?
A. Work it out with a penci!!!
I always forget to de-hammock...l
With a 90%
code share all this cross platform goodness is doomed to be an homogenised focus upon those architectures which are quickest to develop for.
Each platform and indeed device within that platform has it's own hardware dedicated to graphics and audio functions amongst other things, so in order to leverage the best from each platform device dependent code is required. And in most instances that code would certainly comprise of more than 10% of the total source.
Microsoft are again just telling halve truths or exaggerating if you will, after all they do have product to sell.
RE: With a 90%
"Microsoft are again just telling halve truths or exaggerating if you will, after all they do have product to sell"
If history has taught us anything it is that MS never lie!
It's a start
Still don't get why some cross-platform games don't allow cross-platform play so PS3's, PC's and Xbox's playing the same game title can all play together. But I suspect that's more down to MS and Sony protecting their walled gaming networks.
What I really want is cross-game play, so mix COD and Tiger Woods golf. Brings new maps for capture the flag, and new hazards for the golfers. Do you play through, or call your own airstrike?
Malware Writers Field Day
now you can whack all MS platforms in one easy step !
Have to disgree there Bill, plenty of games have made the transition from the desktop/console to a handheld and ae still very enjoyable. I would love to be able to play some of the Mario games etc across device Especially whilst on the 'throne'
Unity3D version 3.0 supports simultaneous game development for the PC, Xbox360, PS3, Wii, iPhone, iPad and Android. Game, set and match!
Isn't that nice, Microsoft are slowly SLOWLY inching their way towards good software engineering practises - platform independence is part of fundamental software engineering design for crying out loud and they're only saying it can be done between THEIR three platforms!
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