At this rate #
Posted Wednesday 8th July 2009 09:13 GMT
They will soon be hiring 15 year olds to fight wars remotely.....
Posted Tuesday 7th July 2009 22:08 GMT
The spin off from these glasses should go down well with the games community -
But beware Nerds in Glasses making excited gestures in the streets !
Posted Tuesday 7th July 2009 22:18 GMT
will match the iPod compatible sound systems in the APCs and tanks: now, along with listening screaming death metal the occupiers will be able to watch porn while fragging brown-ish people.
Posted Wednesday 8th July 2009 00:03 GMT
Space Marines! In every film and FPS I've ever seen them in!
Posted Wednesday 8th July 2009 00:03 GMT
I hope they get this sorted soon, then when playing ArmA3/Operation Flashpoint 3 in hard mode I'll still be allowed to visually see where a team-mate has located an enemy.
In OP1 they had a nice little clock face show up relative to the person calling out the info that rotated along with you. Now in ArmA2 they say "person, far to the left", which, when you're looking at the horizon and turning continuously anyway, is near useless: their left, my left? If theirs, where were they facing when they said it? But when in vehicles they use NESW, much more useful. C'mon..
Posted Wednesday 8th July 2009 09:13 GMT
They will soon be hiring 15 year olds to fight wars remotely.....
Posted Wednesday 8th July 2009 11:33 GMT
"described by sci-fi writers too numerous to mention here"
But Charles Stross's book "Halting State" probably deserves special recognition. Neal Stephenson was probably the first to portray augmented-reality properly, with the "gargoyle" systems in "Snow Crash". Stross took this concept into the mobile-phone era.
Almost all other sci-fi takes on this (including Space-Marine-type stuff) have just been head-up displays, not actually augmented-reality.
Posted Wednesday 8th July 2009 14:07 GMT
@ Graham Bartlett -
Lets not forget the grandaddy - Gibson's specs in Virtual Light et al.
Posted Wednesday 8th July 2009 17:11 GMT
Mebbe so, but IIRC Gibson's specs (and indeed Stephenson's Metaverse equivalents) were all just an immersive alternative to monitors, not overlays or augmentations on the real world. I think Stephenson's "gargoyles" were the first major reference to linking cameras, glasses/goggles and online databases, and automatic identification and geolocation overlays based on hooking those all together. But Stephenson has gargoyles lugging around loads of clunky crap connected by wires, where Stross is looking more at the model of people today having a tiny phone in their pocket and an earpiece/mic worn permanently, with the two connected by Bluetooth and using voice recognition.
Posted Wednesday 8th July 2009 23:20 GMT
come on.. it's not 'augmented reality' it's a "realitied display"