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* Cybercrooks making easy money from virtual worlds

Eddie Edwards

WTF? 

Stop

"Clarification of virtual property rights for more adequate theft protection"

Yes, I need clarity. Take chess: If my queen gets taken, should I call the cops? Or D&D: if a chaotic evil character knocks me out and steals my Wand of Healing, should I sue?

Also we need legislation to protect player avatars from monsters intent on killing them. Maybe get a posse together and hunt them all down to make the world a safe place. I *strongly* suspect that the game creators put these monsters in on purpose. There's an obvious class action suit in the making there.

Ray

Apostrophy Atrophy 

Dead Vulture

Seen two apostrophe mistakes on this site, today. What is this? The BBC?

Dave Ross

Wow! 

Happy

A non-sarcastic article on virtual worlds in El Reg? Quick, pass the smelling salts someone! :)

Anonymous Coward

Anywhere the money is... 

Anything we want to pay money for, the scum follow.

(At least the hot furry sex is still free.)

Anonymous Coward

No mention... 

Thumb Down

No mention in the report about a similar study by Manchester University which went into detail about the restrictions implemented into Runescape to prevent real world trading and stealing of viortualk property. One would think by reading the report that the only online worlds that exist are Warcraft and Second Life.

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