Missing teh point!
>"Gabby Kent, a lecturer in computer games at the University of Teesside, warned: "In Second Life, all the characters are real people somewhere in the world and that's why there's always such betrayal felt.""
Talk about -woosh-. The real point, several miles over Gabby Kent's head, is this:
>"In Second Life, all the characters are [ ... ]"
...grotesquely hideous mordibly obese...
>"real people somewhere in the world and that's why there's always such [ ... ]"
...massive disappointment and just a slight sense of...
>"betrayal felt [ ... ]"
...when you find out how little they resemble that svelte, lithe, sexy avatar, and realise exactly what a munter you've thrown it all away for.
Thanks, it's the one with the radio-controller for the flying penis-copter in the pocket.